Chi Hung-Ming, Hsiao Tzu-Chien
Department of Medical Informatics, College of Health Care and Management, Chung Shan Medical University, Taichung 40201, Taiwan.
Department of Computer Science, College of Computer Science, National Yang Ming Chiao Tung University, Hsinchu 30010, Taiwan.
Entropy (Basel). 2024 Sep 8;26(9):769. doi: 10.3390/e26090769.
Individuals with gaming disorder (GD) show emotional dysregulation and autonomic dysfunction in daily life. Although studies have shown that the relaxation method of breathing exercise (BE) improves cardiopulmonary synchrony, the physiological regularity and synchrony of GD remain unclear. In this study, we investigated the regularities of pulse wave (PW), thoracic wall movement (TWM), and abdominal wall movement (AWM) using sample entropy (SE) and assessed the vascular-respiratory and TWM-AWM synchrony using cross-sample entropy (CSE). Twenty individuals with GD and 26 healthy control (HC) individuals participated in baseline, gaming, and recovery stages, both before and after BEs. The results showed that both groups had significantly higher SE, SE, and CSE during gaming than baseline. Before BE, CSE and CSE during gaming were considerably higher in the GD group than in the HC group. Compared to before BE, both groups had decreased SE and CSE during gaming, particularly in the HC group. Online gaming may induce pulse wave and respiratory irregularities, as well as thoracic-abdominal wall movement asynchrony. Individuals with GD who engage in prolonged gaming periods may exhibit lower vascular-respiratory synchrony compared to the HC group. SE, SE, CSE, CSE, and CSE may serve as biomarkers for assessing the risk of GD. BE may improve TWM regularity and vascular-respiratory synchrony during gaming, potentially alleviating addictive behavior.
患有游戏障碍(GD)的个体在日常生活中表现出情绪调节障碍和自主神经功能障碍。尽管研究表明呼吸运动(BE)这种放松方法可改善心肺同步性,但GD患者的生理规律性和同步性仍不明确。在本研究中,我们使用样本熵(SE)研究了脉搏波(PW)、胸壁运动(TWM)和腹壁运动(AWM)的规律,并使用交叉样本熵(CSE)评估了血管 - 呼吸以及TWM - AWM的同步性。20名患有GD的个体和26名健康对照(HC)个体参与了基线、游戏和恢复阶段,均在进行BE之前和之后。结果显示,两组在游戏期间的SE、SE和CSE均显著高于基线。在进行BE之前,GD组在游戏期间的CSE和CSE显著高于HC组。与进行BE之前相比,两组在游戏期间的SE和CSE均有所下降,尤其是在HC组。在线游戏可能会诱发脉搏波和呼吸不规则,以及胸腹壁运动不同步。与HC组相比,长时间玩游戏的GD患者可能表现出较低的血管 - 呼吸同步性。SE、SE、CSE、CSE和CSE可作为评估GD风险的生物标志物。BE可能会改善游戏期间的TWM规律性和血管 - 呼吸同步性,潜在地减轻成瘾行为。