• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

游戏障碍的异质性:一种基于临床的分类法,用于制定个性化干预措施。

Heterogeneity of gaming disorder: A clinically-based typology for developing personalized interventions.

机构信息

1Department of Psychiatry, Kaohsiung Medical University Hospital, Kaohsiung Medical University, Kaohsiung City, Taiwan.

2Department of Psychiatry, Kaohsiung Municipal Siaogang Hospital, Kaohsiung Medical University, Kaohsiung City, Taiwan.

出版信息

J Behav Addict. 2023 Nov 7;12(4):855-861. doi: 10.1556/2006.2023.00059. Print 2023 Dec 22.

DOI:10.1556/2006.2023.00059
PMID:37934288
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC10786230/
Abstract

BACKGROUND

The eleventh revision of the International Classification of Diseases (ICD-11) defines the three key diagnostic criteria for gaming disorder (GD). These are loss of control over gaming, gaming as a priority over daily activities, and impaired functioning due to gaming. While this definition has implications for the prevention and treatment of GD, there is significant heterogeneity in the symptoms and etiology of GD among individuals, which results in different treatment needs. Cognitive control, emotional regulation, and reward sensitivity are three critical dimensions in the etiology model for GD. Aspects such as gender, comorbidity, motivation for gaming, stage or severity of GD, and risk factors all contribute to the heterogeneity of etiology among individuals with the disorder.

METHOD

On the basis of clinical symptoms and comorbidity characteristics among approximately 400 patients with gaming disorder, the present paper proposes a clinical typology of patients with GD based on the authors' clinical experience in treating individuals with GD.

RESULTS

The findings indicated three common types of patients with GD: (i) impulsive male patients with attention deficit hyperactivity disorder (ADHD), (ii) dysphoria patients with dysfunctional coping skills, and (iii) isolated patients with social anxiety. The paper also discusses the presentation and treatment priority for these patients.

CONCLUSION

Personalized treatments for patients with GD should be developed to fit their individual needs. Future studies should examine the heterogeneity of GD and confirm these types, as well as obtain evidence-based information that can help in the development of personalized treatment. Treatment resources should be developed, and professionals should be trained to provide integrated individualized treatment.

摘要

背景

国际疾病分类第 11 次修订版(ICD-11)定义了游戏障碍(GD)的三个关键诊断标准。这些标准包括对游戏失去控制、将游戏置于日常活动之上以及因游戏而导致的功能受损。虽然这一定义对 GD 的预防和治疗具有重要意义,但个体之间 GD 的症状和病因存在显著异质性,这导致了不同的治疗需求。认知控制、情绪调节和奖励敏感性是 GD 病因模型中的三个关键维度。性别、共病、游戏动机、GD 的阶段或严重程度以及风险因素等方面都导致了该障碍个体病因的异质性。

方法

基于大约 400 名游戏障碍患者的临床症状和共病特征,本论文根据作者治疗 GD 患者的临床经验,提出了 GD 患者的临床分型。

结果

研究结果表明,GD 患者有三种常见类型:(i)患有注意缺陷多动障碍(ADHD)的冲动男性患者,(ii)功能失调应对技能的心境障碍患者,以及(iii)患有社交焦虑的孤立患者。本文还讨论了这些患者的表现和治疗重点。

结论

应针对 GD 患者的个体需求制定个性化治疗方案。未来的研究应检查 GD 的异质性并确认这些类型,并获取有助于制定个性化治疗的循证信息。应开发治疗资源并培训专业人员,以提供综合个性化治疗。

相似文献

1
Heterogeneity of gaming disorder: A clinically-based typology for developing personalized interventions.游戏障碍的异质性:一种基于临床的分类法,用于制定个性化干预措施。
J Behav Addict. 2023 Nov 7;12(4):855-861. doi: 10.1556/2006.2023.00059. Print 2023 Dec 22.
2
Functional impairment, insight, and comparison between criteria for gaming disorder in the International Classification of Diseases, 11 Edition and internet gaming disorder in Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition.功能障碍、洞察力以及《国际疾病分类》第 11 版中游戏障碍标准与《精神障碍诊断与统计手册》第 5 版中网络成瘾障碍标准的比较。
J Behav Addict. 2022 Nov 2;11(4):1012-1023. doi: 10.1556/2006.2022.00079. Print 2022 Dec 27.
3
Internet gaming disorder and gaming disorder in the context of seeking and not seeking treatment for video-gaming.在寻求和不寻求视频游戏治疗背景下的网络游戏障碍和游戏障碍
J Psychiatr Res. 2020 Oct;129:31-39. doi: 10.1016/j.jpsychires.2020.06.007. Epub 2020 Jun 7.
4
Inclusion of Gaming Disorder in ICD has more advantages than disadvantages.将“游戏障碍”纳入 ICD 具有更多的优势而非劣势。
J Behav Addict. 2017 Sep 1;6(3):280-284. doi: 10.1556/2006.6.2017.046. Epub 2017 Aug 17.
5
Expert appraisal of criteria for assessing gaming disorder: an international Delphi study.评估游戏障碍标准的专家评估:一项国际 Delphi 研究。
Addiction. 2021 Sep;116(9):2463-2475. doi: 10.1111/add.15411. Epub 2021 Feb 1.
6
Which is more stable and specific: DSM-5 internet gaming disorder or ICD-11 gaming disorder? A longitudinal study.DSM-5 网络游戏障碍与 ICD-11 游戏障碍,哪个更稳定和具体?一项纵向研究。
Psychiatry Clin Neurosci. 2023 Apr;77(4):213-222. doi: 10.1111/pcn.13522. Epub 2023 Feb 9.
7
Correlation Between Attention Deficit Hyperactivity Disorder, Internet Gaming Disorder or Gaming Disorder.注意缺陷多动障碍、网络成瘾障碍或游戏障碍之间的相关性。
J Atten Disord. 2023 Sep;27(11):1252-1262. doi: 10.1177/10870547231176861. Epub 2023 May 30.
8
The concept of recovery in gaming disorder: A scoping review.游戏障碍康复概念的研究综述。
J Behav Addict. 2023 Mar 14;12(1):26-52. doi: 10.1556/2006.2023.00002. Print 2023 Mar 30.
9
Including gaming disorder in the ICD-11: The need to do so from a clinical and public health perspective.将游戏障碍纳入 ICD-11:从临床和公共卫生角度看这样做的必要性。
J Behav Addict. 2018 Sep 1;7(3):556-561. doi: 10.1556/2006.7.2018.59. Epub 2018 Jul 16.
10
Prevalence of gaming disorder: A meta-analysis.游戏障碍患病率的 Meta 分析。
Addict Behav. 2022 Mar;126:107183. doi: 10.1016/j.addbeh.2021.107183. Epub 2021 Nov 19.

引用本文的文献

1
EEG dataset from playing Multiplayer Online Battle Arena games in natural settings.来自在自然环境中玩多人在线战斗竞技游戏时的脑电图数据集。
Sci Data. 2025 Jul 2;12(1):1129. doi: 10.1038/s41597-025-05435-5.
2
Evolving diagnosis and comorbidities of gaming disorder: Insights from psychiatry departments in five Chinese hospitals from 2018 to 2023.游戏障碍的诊断演变与共病情况:来自中国五家医院精神科2018年至2023年的见解
J Behav Addict. 2025 Jun 23;14(2):873-888. doi: 10.1556/2006.2025.00051. Print 2025 Jul 2.
3
Gaming disorder: Neural mechanisms and ongoing debates.游戏障碍:神经机制与持续的争论。
J Behav Addict. 2025 Jan 8;14(1):55-78. doi: 10.1556/2006.2024.00071. Print 2025 Mar 28.
4
A case-control study for psychiatric comorbidity and associative factors of gaming disorder and hazardous gaming based on ICD-11 criteria: Cognitive control, emotion regulation, and reinforcement sensitivity.一项基于国际疾病分类第11版(ICD - 11)标准的关于游戏障碍及有害游戏的精神共病和相关因素的病例对照研究:认知控制、情绪调节和强化敏感性
J Behav Addict. 2024 Dec 5;13(4):1014-1027. doi: 10.1556/2006.2024.00066. Print 2024 Dec 30.
5
Long-term changes on behavioral addictions symptoms among adults with attention deficit hyperactivity disorder treated with methylphenidate.使用哌甲酯治疗的注意力缺陷多动障碍成人患者行为成瘾症状的长期变化。
J Behav Addict. 2024 Nov 14;13(4):904-912. doi: 10.1556/2006.2024.00060. Print 2024 Dec 30.
6
Longitudinal Dynamic Relationships Between Videogame Use and Symptoms of Gaming Disorder and Depression Among Chinese Children and Adolescents.中国儿童和青少年中电子游戏使用与游戏障碍及抑郁症状之间的纵向动态关系
J Youth Adolesc. 2025 Feb;54(2):426-438. doi: 10.1007/s10964-024-02068-6. Epub 2024 Aug 12.
7
Prevalence and clinical phenotypes of adult patients with attention deficit hyperactivity disorder and comorbid behavioral addictions.注意缺陷多动障碍合并行为成瘾的成年患者的患病率和临床表型。
J Behav Addict. 2024 Apr 26;13(2):473-481. doi: 10.1556/2006.2024.00020. Print 2024 Jun 26.

本文引用的文献

1
Functional impairment, insight, and comparison between criteria for gaming disorder in the International Classification of Diseases, 11 Edition and internet gaming disorder in Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition.功能障碍、洞察力以及《国际疾病分类》第 11 版中游戏障碍标准与《精神障碍诊断与统计手册》第 5 版中网络成瘾障碍标准的比较。
J Behav Addict. 2022 Nov 2;11(4):1012-1023. doi: 10.1556/2006.2022.00079. Print 2022 Dec 27.
2
Screening, Brief Intervention, and Referral to Treatment Model Based on ICD-11 Criteria of Gaming Disorder and Hazardous Gaming During the COVID-19 Pandemic.基于国际疾病分类第11版(ICD - 11)中游戏障碍和有害游戏标准的筛查、简短干预及转介治疗模式在新冠疫情期间的应用
Curr Addict Rep. 2022;9(4):571-574. doi: 10.1007/s40429-022-00444-5. Epub 2022 Sep 26.
3
Personality traits of female vocational school students in Japan with smartphone addiction with comorbid modern-type depression traits.患有智能手机成瘾且伴有现代型抑郁特质的日本女性职业学校学生的人格特质。
Psychiatry Clin Neurosci. 2022 Dec;76(12):675-676. doi: 10.1111/pcn.13475. Epub 2022 Oct 19.
4
A comprehensive model to understand and assess the motivational background of video game use: The Gaming Motivation Inventory (GMI).一个全面的模型来理解和评估视频游戏使用的动机背景:游戏动机量表(GMI)。
J Behav Addict. 2022 Aug 8;11(3):796-819. doi: 10.1556/2006.2022.00048. Print 2022 Sep 26.
5
Considering gender differences in the study and treatment of internet gaming disorder.考虑到在研究和治疗网络成瘾障碍时存在性别差异。
J Psychiatr Res. 2022 Sep;153:25-29. doi: 10.1016/j.jpsychires.2022.06.057. Epub 2022 Jun 30.
6
Emerging experience with selected new categories in the ICD-11: complex PTSD, prolonged grief disorder, gaming disorder, and compulsive sexual behaviour disorder.国际疾病分类第11版中选定新类别(复杂创伤后应激障碍、持续性悲伤障碍、游戏障碍和强迫性性行为障碍)的新经验。
World Psychiatry. 2022 Jun;21(2):189-213. doi: 10.1002/wps.20960.
7
Assessment of Criteria for Specific Internet-use Disorders (ACSID-11): Introduction of a new screening instrument capturing ICD-11 criteria for gaming disorder and other potential Internet-use disorders.特定互联网使用障碍标准评估(ACSID-11):一种新的筛查工具的介绍,该工具涵盖了国际疾病分类第11版中游戏障碍及其他潜在互联网使用障碍的标准。
J Behav Addict. 2022 Apr 7;11(2):427-50. doi: 10.1556/2006.2022.00013.
8
The National Centre for Gaming Disorders (UK) - Who is accessing this service?英国国家游戏障碍中心——谁在使用这项服务?
J Behav Addict. 2022 Apr 5;11(2):147-9. doi: 10.1556/2006.2022.00010.
9
The withdrawal-related affective, gaming urge, and anhedonia symptoms of internet gaming disorder during abstinence.戒断期间网络游戏障碍的戒断相关情感、游戏冲动及快感缺失症状。
J Behav Addict. 2022 Mar 25;11(2):481-91. doi: 10.1556/2006.2022.00008.
10
Prevalence of gaming disorder: A meta-analysis.游戏障碍患病率的 Meta 分析。
Addict Behav. 2022 Mar;126:107183. doi: 10.1016/j.addbeh.2021.107183. Epub 2021 Nov 19.