Yen Ju-Yu, Lin Pai-Cheng, Wu Hung-Chi, Ko Chih-Hung
1 Department of Psychiatry, Kaohsiung Municipal Ta-Tung Hospital, Kaohsiung Medical University, Kaohsiung City 812, Taiwan.
2 Department of Psychiatry, Faculty of Medicine, College of Medicine, Kaohsiung Medical University, Kaohsiung City 807, Taiwan.
J Behav Addict. 2022 Mar 25;11(2):481-91. doi: 10.1556/2006.2022.00008.
The study explores IGD withdrawal-related presentations, including autonomic reaction, affective symptoms, anhedonia, and gaming urge during abstinence from gaming. We prospectively evaluated these withdrawal-related symptoms (WRS) and gaming craving during abstinence from gaming.
We examined 69 individuals with IGD and 69 regular gamers and evaluated their WRS (using an exploratory questionnaire), affective and behavioral WRS (using the Questionnaire on Gaming Urge-Brief Version gaming disorder questionnaire), and heart rate. All the participants attempted to abstain from gaming before our assessment. Subsequently, some participants' WRS and gaming craving before they engaged in gaming were prospectively evaluated.
In the IGD group, 85.5% experienced gaming WRS, including affective, anhedonia, and gaming urge symptoms. They could relieve these symptoms through gaming. The IGD group experienced more severe gaming WRS, gaming craving, and a higher heart rate than the regular gamer group. Gaming urge was most associated WRS of IGD. Participants with IGD experienced more severe gaming cravings when their gaming abstinence before the assessment was shorter. WRS attenuated at night and the following morning when they maintained their gaming abstinence after assessment.
Individuals with IGD experience withdrawal-related affective, anhedonia, and gaming urge symptoms and a higher heart rate during abstinence. The WRS attenuated in 1 day. Most participants agreed that these symptoms could be relieved through gaming. Further prospective evaluation by objective assessment in an adequate sample was required to understand gaming withdrawal symptoms comprehensively.
本研究探讨网络成瘾障碍(IGD)戒断相关表现,包括自主反应、情感症状、快感缺失及戒断期间的游戏冲动。我们前瞻性地评估了这些戒断相关症状(WRS)及游戏戒断期间的游戏渴望。
我们检查了69名网络成瘾障碍患者和69名普通游戏玩家,并评估了他们的WRS(使用一份探索性问卷)、情感和行为方面的WRS(使用游戏冲动问卷简版游戏障碍问卷)以及心率。所有参与者在我们评估前均尝试戒断游戏。随后,对部分参与者在开始游戏前的WRS和游戏渴望进行了前瞻性评估。
在网络成瘾障碍组中,85.5%的人经历了游戏相关的WRS,包括情感、快感缺失和游戏冲动症状。他们可通过游戏缓解这些症状。与普通游戏玩家组相比,网络成瘾障碍组经历了更严重的游戏相关WRS、游戏渴望及更高的心率。游戏冲动与网络成瘾障碍的WRS关联最为密切。在评估前游戏戒断时间较短的网络成瘾障碍参与者经历了更强烈的游戏渴望。当他们在评估后保持游戏戒断状态时,WRS在夜间及次日早晨有所减轻。
网络成瘾障碍患者在戒断期间会经历与戒断相关的情感、快感缺失和游戏冲动症状以及更高的心率。WRS在1天内有所减轻。大多数参与者认为这些症状可通过游戏缓解。需要在足够大的样本中通过客观评估进行进一步的前瞻性评估,以全面了解游戏戒断症状。