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青少年使用视频老虎机:自我效能信念、当前及预期在社会和教育层面的个人成就感的作用。

Video slot machine use in adolescence: the role of self-efficacy beliefs, current and expected personal fulfillment at the social and educational level.

作者信息

Mosconi Giansanto, DelFerro Joseph, Jin Andrea, Bertuccio Paola, Odone Anna

机构信息

Department of Public Health, Experimental and Forensic Medicine, University of Pavia, Pavia, Italy.

Perelman School of Medicine, Department of Public Health, University of Pennsylvania, Philadelphia, USA.

出版信息

Addict Behav Rep. 2024 Jul 16;20:100560. doi: 10.1016/j.abrep.2024.100560. eCollection 2024 Dec.

DOI:10.1016/j.abrep.2024.100560
PMID:39345936
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC11437869/
Abstract

INTRODUCTION

Video slot machines (VSMs), which are available on electronic gaming machines and online platforms, are widely recognized for their high potential to trigger harmful gambling behaviors. Yet, the psychological factors associated with VSM use among adolescents remain poorly investigated.

METHODS

We estimated adjusted odds ratios (OR) and corresponding 95% confidence intervals (CI) of current regular (at least monthly) VSM use according to self-efficacy beliefs regarding everyday problem-solving ability, along with current and expected personal fulfillment at the social, and educational level among 7,959 Italian high school students aged 15-17.

RESULTS

Current regular VSM use was reported by 108 students (1.4%). Notably, this behavior was more frequently reported by those with either particularly high or low self-ratings in problem-solving ability, current and expected social fulfillment, as well as by those with lower self-ratings in both current and expected educational/work fulfillment.

CONCLUSIONS

These findings underscore that during adolescence, gambling behaviors are associated with diverse psychological profiles, each entailing distinct vulnerabilities. Effectively addressing adolescent gambling necessitates a comprehensive approach, with a strong emphasis on educational support. Given the increasing challenges in curbing underage exposure and access to the most harmful gambling formats, this study offers valuable insights for the design of health promotion and prevention strategies.

摘要

引言

电子游戏机和在线平台上的视频老虎机(VSM)因其引发有害赌博行为的高可能性而广为人知。然而,青少年使用VSM相关的心理因素仍未得到充分研究。

方法

我们根据7959名15至17岁意大利高中生对日常问题解决能力的自我效能信念,以及当前和预期在社会及教育层面的个人成就感,估算了当前定期(至少每月一次)使用VSM的调整优势比(OR)及相应的95%置信区间(CI)。

结果

108名学生(1.4%)报告当前定期使用VSM。值得注意的是,那些在问题解决能力、当前和预期社会成就感方面自我评价特别高或特别低的学生,以及在当前和预期教育/工作成就感方面自我评价较低的学生,更频繁地报告了这种行为。

结论

这些发现强调,在青少年时期,赌博行为与不同的心理特征相关,每种特征都有独特的脆弱性。有效解决青少年赌博问题需要采取全面的方法,尤其要大力强调教育支持。鉴于在遏制未成年人接触和参与最有害赌博形式方面面临的挑战日益增加,本研究为健康促进和预防策略的设计提供了宝贵的见解。

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Poor school performance and gambling among adolescents: Can the association be moderated by conditions in school?青少年学业成绩不佳与赌博行为:学校环境能否调节二者之间的关联?
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