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晚期急性应激对决策的影响:在爱荷华赌博任务中对即时收益的吸引力增强。

Late acute stress effects on decision-making: The magnified attraction to immediate gains in the iowa gambling task.

机构信息

Department of Psychobiology, Universitat de València, Spain.

Department of Psychobiology, Universitat de València, Spain.

出版信息

Behav Brain Res. 2025 Jan 5;476:115279. doi: 10.1016/j.bbr.2024.115279. Epub 2024 Oct 2.

DOI:10.1016/j.bbr.2024.115279
PMID:39366556
Abstract

Previous literature indicates that the later phases of the acute stress response may promote poor decision-making, characterized by riskier choices and a likely inclination towards immediate reward-seeking. However, all studies addressing the effect of this phase have treated decisional capacity as a singular dimension, without analyzing the underlying processes under decision-making. Employing the Value-Plus-Perseveration (VPP) RL model, based on Bayesian logic, this study aims to gain specific insights into how late phase of acute stress impacts the cognitive processes underpinning decision-making in the Iowa Gambling Task (IGT), deciphering whether, as expected, gains are processed in a magnified manner. Seventy-three participants were randomly assigned to two groups, stress (N = 35) and control (N = 38). A virtual version of The Trier Social Stress Test (TSST-VR) was employed as a laboratory stressor. Decision-making was evaluated 35 minutes after the stressor onset, by means of the IGT. Results showed that stressed participants, in comparison to control group, displayed more perseverant and consistent decision-making, enhanced memory, and reinforcement learning capabilities, yet were guided by a greater attraction to decks offering immediate high gains. These results are analyzed with the understanding that in the IGT, short-term decisions focused on instant rewards are seen as counterproductive. This suggests that stress could limit the ability to switch to strategies that are more cautious and offer greater long-term benefits.

摘要

先前的文献表明,急性应激反应的后期阶段可能会导致不良决策,表现为风险更高的选择和可能倾向于即时奖励寻求。然而,所有研究该阶段影响的研究都将决策能力视为单一维度,而没有分析决策背后的潜在过程。本研究采用基于贝叶斯逻辑的价值加坚持(VPP)RL 模型,旨在深入了解急性应激后期如何影响在爱荷华赌博任务(IGT)中决策的认知过程,判断增益是否如预期那样以放大的方式被处理。73 名参与者被随机分配到两组,应激组(N=35)和对照组(N=38)。虚拟版 Trier 社会应激测试(TSST-VR)被用作实验室应激源。应激源出现 35 分钟后,通过 IGT 评估决策。结果表明,与对照组相比,应激组的参与者表现出更持久和一致的决策、增强的记忆和强化学习能力,但更倾向于提供即时高收益的牌组。这些结果的分析基于这样的理解,即在 IGT 中,专注于即时奖励的短期决策被视为适得其反。这表明应激可能会限制切换到更谨慎且提供更大长期利益的策略的能力。

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