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用于儿科创伤教育的虚拟现实——一项初步的表面和内容效度研究。

Virtual Reality for Pediatric Trauma Education - A Preliminary Face and Content Validation Study.

作者信息

Botelho Fabio, Ashkar Said, Kundu Shreenik, Matthews Tj, Guadgano Elena, Poenaru Dan

机构信息

Department of Surgery, University of Toronto, Toronto, Canada; Division of Trauma Surgery, St. Michael's Hospital, Toronto, Canada.

Faculty of Medicine, University of Ottawa, Ottawa, Canada.

出版信息

J Pediatr Surg. 2025 Jan;60(1):161951. doi: 10.1016/j.jpedsurg.2024.161951. Epub 2024 Sep 25.

DOI:10.1016/j.jpedsurg.2024.161951
PMID:39370382
Abstract

PURPOSE

Pediatric trauma education remains expensive and available only to a few providers worldwide. Innovative educational technologies like virtual reality (VR) can be key to decentralizing trauma education. This preliminary validation study evaluates the face and content validity of a VR software designed to enhance pediatric trauma skills.

METHODS

Physicians were invited to test a VR software simulating a child with blunt head and truncal trauma. After the simulation, they filled out surveys assessing the face and content validity of the scenario, including the software's realism, interaction, ease of use, and educational content. Additionally, they completed a cybersickness questionnaire. A descriptive statistical analysis was performed.

RESULTS

Eleven physicians from eight different countries tested the VR software. Most found it valuable, and realistic and would prefer using it over high-fidelity mannequins for training. The software received more favorable evaluations for non-technical skills training than for technical skills. Regarding cybersickness most participants reported discomfort during the simulation.

CONCLUSION

Participants agreed that a VR platform for pediatric trauma is realistic and immersive, and they endorsed it for enhancing performance, particularly in non-technical skills. Most participants, however, faced some discomfort with the technology, and efforts to minimize cybersickness should be made in future implementation, feasibility, and effectiveness studies.

LEVEL OF EVIDENCE

IV.

摘要

目的

儿科创伤教育成本依然高昂,且在全球范围内只有少数机构能够开展。虚拟现实(VR)等创新教育技术可能是实现创伤教育普及的关键。这项初步验证研究评估了一款旨在提升儿科创伤技能的VR软件的表面效度和内容效度。

方法

邀请医生测试一款模拟钝性头部和躯干创伤儿童的VR软件。模拟结束后,他们填写调查问卷,评估该场景的表面效度和内容效度,包括软件的逼真度、交互性、易用性和教育内容。此外,他们还完成了一份晕动症问卷。进行描述性统计分析。

结果

来自八个不同国家的11名医生测试了该VR软件。大多数人认为它很有价值且逼真,比起高仿真人体模型,他们更愿意使用它进行培训。与技术技能培训相比,该软件在非技术技能培训方面获得了更积极的评价。关于晕动症,大多数参与者表示在模拟过程中感到不适。

结论

参与者一致认为,儿科创伤VR平台逼真且身临其境,他们认可其有助于提升表现,尤其是在非技术技能方面。然而,大多数参与者在使用该技术时感到有些不适,在未来的实施、可行性和有效性研究中,应努力将晕动症降至最低。

证据级别

四级。

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