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在物理治疗和职业治疗临床实践中使用交互式计算机游戏:一项解释性序列混合方法研究。

Using interactive computer play in physical therapy and occupational therapy clinical practice: an explanatory sequential mixed methods study.

作者信息

Petrevska Marina, Ryan Jennifer L, Sert Selvi, Munce Sarah, Wright F Virginia, Biddiss Elaine

机构信息

Bloorview Research Institute, Holland Bloorview Kids Rehabilitation Hospital, Toronto, ON, Canada.

Rehabilitation Sciences Institute, University of Toronto, Toronto, ON, Canada.

出版信息

Front Med Technol. 2024 Sep 20;6:1381165. doi: 10.3389/fmedt.2024.1381165. eCollection 2024.

Abstract

INTRODUCTION

This study explored the extent to which an interactive computer play system, Bootle Blast, supports motor learning in a clinical context and examined clinicians' perceptions of their therapeutic role in the system's use as an intervention tool.

METHODS

In this observational sequential explanatory mixed methods study, five children with cerebral palsy [mean age 9.4 years (SD, 0.5), Gross Motor Function Classification System Levels I-III] used Bootle Blast during a single video-recorded therapy session with their treating clinicians (physical therapists, occupational therapists, and therapy assistants). Children played one Bootle Blast mini game independently (without clinician involvement) before clinicians carried out therapy sessions with the game as per usual care. The type and extent of motor learning strategies (MLS) delivered by Bootle Blast and clinicians were rated from video recordings by a trained assessor using the 22-item Motor Learning Strategies Rating Instrument. Semi-structured interviews with clinicians were conducted to gain insights into MLS use and clinicians' perceived role during Bootle Blast use. Interviews were audio recorded, transcribed verbatim, and analyzed independently by two researchers using thematic analysis. Quantitative and qualitative data were merged and reported using narrative and joint display approaches.

RESULTS

Bootle Blast provided eight MLS, with clinicians adding or enhancing another eight. Four themes reflected clinicians' perspectives: (1) Bootle Blast disguises therapy as play, (2) clinicians give Bootle Blast the human touch; (3) home use of Bootle Blast is promising; and (4) Bootle Blast is not always the right fit but some shortcomings could be addressed. Agreement was found for nine MLS and disagreement for four MLS when quantitative and qualitative findings were merged.

DISCUSSION

Bootle Blast delivers several MLS as part of game play and clinicians can enhance and provide additional MLS to suit the child's needs/abilities. Further game refinements that were identified in this study may optimize its clinical use.

摘要

引言

本研究探讨了交互式计算机游戏系统“布特尔大冒险”(Bootle Blast)在临床环境中对运动学习的支持程度,并考察了临床医生对其作为干预工具使用时自身治疗作用的看法。

方法

在这项观察性序贯解释性混合方法研究中,五名脑瘫儿童[平均年龄9.4岁(标准差0.5),粗大运动功能分类系统I - III级]在与治疗临床医生(物理治疗师、职业治疗师和治疗助理)进行的单次视频记录治疗过程中使用了“布特尔大冒险”。在临床医生按照常规护理使用该游戏进行治疗之前,儿童先独立玩一个“布特尔大冒险”迷你游戏(无临床医生参与)。一名经过培训的评估人员使用22项运动学习策略评定工具,根据视频记录对“布特尔大冒险”和临床医生所采用的运动学习策略的类型和程度进行评定。对临床医生进行了半结构式访谈,以深入了解在使用“布特尔大冒险”期间运动学习策略的使用情况以及临床医生所感知的角色。访谈进行了录音,逐字转录,并由两名研究人员使用主题分析法独立进行分析。定量和定性数据采用叙述和联合展示方法进行合并和报告。

结果

“布特尔大冒险”提供了八种运动学习策略,临床医生又补充或强化了另外八种。四个主题反映了临床医生的观点:(1)“布特尔大冒险”将治疗伪装成游戏;(2)临床医生赋予“布特尔大冒险”人性化的关怀;(3)“布特尔大冒险”在家中使用前景良好;(4)“布特尔大冒险”并不总是完全合适,但一些缺点可以得到解决。当合并定量和定性研究结果时,发现有九种运动学习策略达成了一致,四种运动学习策略存在分歧。

讨论

“布特尔大冒险”在游戏过程中提供了多种运动学习策略,临床医生可以强化并提供额外的运动学习策略以满足儿童的需求/能力。本研究中确定的进一步游戏改进措施可能会优化其临床应用。

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