• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

考察实际-理想自我差异、抑郁和逃避现实对青少年大型多人在线游戏玩家病理性游戏的影响。

Examining the influence of actual-ideal self-discrepancies, depression, and escapism, on pathological gaming among massively multiplayer online adolescent gamers.

机构信息

Department of Psychological Studies, National Institute of Education, Nanyang Technological University, Singapore.

出版信息

Cyberpsychol Behav Soc Netw. 2011 Sep;14(9):535-9. doi: 10.1089/cyber.2010.0463. Epub 2011 Feb 20.

DOI:10.1089/cyber.2010.0463
PMID:21332374
Abstract

This study examined whether actual-ideal self-discrepancy (AISD) is related to pathological gaming through escapism as a means of reducing depression for adolescent massively multiplayer online gamers. A Discrepancy-reduction Motivation model of pathological video gaming was tested. A survey was conducted on 161 adolescent gamers from secondary schools. Two mediation effects were tested using path analysis: (a) depression would mediate the relationship between AISDs and escapism, and (b) escapism would mediate the relationship between depression and pathological gaming. Results support the hypotheses stated above. The indirect effects of both AISD and depression were significant on pathological gaming. AISD and escapism also had direct effects on pathological gaming. The present study suggests that pathological behaviors may be over-regulated coping strategies of approaching the ideal self and avoiding the actual self.

摘要

本研究考察了实际-理想自我差异(AISD)是否通过逃避现实来减轻抑郁,从而与青少年大型多人在线游戏玩家的病理性游戏相关。测试了病理性视频游戏的差异减少动机模型。对来自中学的 161 名青少年游戏玩家进行了调查。使用路径分析测试了两个中介效应:(a)抑郁将在 AISD 和逃避现实之间的关系中起中介作用,以及(b)逃避现实将在抑郁与病理性游戏之间的关系中起中介作用。结果支持上述假设。AISD 和抑郁对病理性游戏的间接影响均具有统计学意义。AISD 和逃避现实也对病理性游戏有直接影响。本研究表明,病理性行为可能是接近理想自我和避免实际自我的过度调节应对策略。

相似文献

1
Examining the influence of actual-ideal self-discrepancies, depression, and escapism, on pathological gaming among massively multiplayer online adolescent gamers.考察实际-理想自我差异、抑郁和逃避现实对青少年大型多人在线游戏玩家病理性游戏的影响。
Cyberpsychol Behav Soc Netw. 2011 Sep;14(9):535-9. doi: 10.1089/cyber.2010.0463. Epub 2011 Feb 20.
2
Online gaming addiction? Motives predict addictive play behavior in massively multiplayer online role-playing games.网络游戏成瘾?动机预测大型多人在线角色扮演游戏中的成瘾性游戏行为。
Cyberpsychol Behav Soc Netw. 2012 Sep;15(9):480-5. doi: 10.1089/cyber.2012.0034.
3
The attitudes, feelings, and experiences of online gamers: a qualitative analysis.网络游戏玩家的态度、感受及体验:一项定性分析
Cyberpsychol Behav. 2009 Dec;12(6):747-53. doi: 10.1089/cpb.2009.0059.
4
Motivations to play specifically predict excessive involvement in massively multiplayer online role-playing games: evidence from an online survey.玩特定游戏的动机可以预测过度沉迷于大型多人在线角色扮演游戏:来自在线调查的证据。
Eur Addict Res. 2011;17(4):185-9. doi: 10.1159/000326070. Epub 2011 Apr 14.
5
"I'm attached, and I'm a good guy/gal!": how character attachment influences pro- and anti-social motivations to play massively multiplayer online role-playing games.“我有依恋,我是个好人!”:角色依恋如何影响玩家玩大型多人在线角色扮演游戏的亲社会和反社会动机。
Cyberpsychol Behav Soc Netw. 2012 Mar;15(3):169-74. doi: 10.1089/cyber.2011.0311. Epub 2012 Feb 17.
6
Escapism among players of MMORPGs--conceptual clarification, its relation to mental health factors, and development of a new measure.玩家在玩大型多人在线角色扮演游戏中的逃避现实行为——概念澄清、与心理健康因素的关系,以及新测量方法的开发。
Cyberpsychol Behav Soc Netw. 2014 Jan;17(1):19-25. doi: 10.1089/cyber.2012.0222. Epub 2013 Sep 4.
7
First-person shooter games as a way of connecting to people: "brothers in blood".第一人称射击游戏作为一种与他人建立联系的方式:“血脉兄弟”。
Cyberpsychol Behav. 2009 Oct;12(5):557-62. doi: 10.1089/cpb.2008.0345.
8
Trajectories of problem video gaming among adult regular gamers: an 18-month longitudinal study.成年固定游戏玩家中问题性电子游戏使用轨迹:一项 18 个月的纵向研究。
Cyberpsychol Behav Soc Netw. 2013 Jan;16(1):72-6. doi: 10.1089/cyber.2012.0062. Epub 2012 Oct 25.
9
Exploring the Neural Basis of Avatar Identification in Pathological Internet Gamers and of Self-Reflection in Pathological Social Network Users.探究病理性网络游戏玩家的虚拟形象识别及病理性社交网络用户的自我反思的神经基础。
J Behav Addict. 2016 Sep;5(3):485-99. doi: 10.1556/2006.5.2016.048. Epub 2016 Jul 14.
10
Massively multiplayer online role-playing games: comparing characteristics of addict vs non-addict online recruited gamers in a French adult population.大型多人在线角色扮演游戏:在法国成年人群中比较成瘾者和非成瘾者在线招募游戏玩家的特征。
BMC Psychiatry. 2011 Aug 26;11:144. doi: 10.1186/1471-244X-11-144.

引用本文的文献

1
Influence of parental mediation and social skills on adolescents' use of online video games for escapism: A cross-sectional study.父母调解和社交技能对青少年使用网络游戏逃避现实的影响:一项横断面研究。
J Res Adolesc. 2024 Dec;34(4):1668-1678. doi: 10.1111/jora.13034. Epub 2024 Oct 22.
2
High immersion/escapism motivation makes gaming disorder risk less dependent of playtime among highly engaged male gamers.高度沉浸/逃避现实的动机使游戏障碍风险在高度投入的男性游戏玩家中对游戏时间的依赖性降低。
Front Psychiatry. 2024 Sep 25;15:1443091. doi: 10.3389/fpsyt.2024.1443091. eCollection 2024.
3
The relationship between childhood trauma and mental health status among Chinese vocational high school adolescents: the mediating effect of poor self-control and internet addiction.
中国职业高中青少年的童年创伤与心理健康状况之间的关系:自我控制能力差和网络成瘾的中介作用。
BMC Public Health. 2024 Oct 9;24(1):2747. doi: 10.1186/s12889-024-20271-9.
4
Escaping through virtual gaming-what is the association with emotional, social, and mental health? A systematic review.通过虚拟游戏逃避——它与情绪、社交和心理健康有何关联?一项系统综述。
Front Psychiatry. 2023 Nov 8;14:1257685. doi: 10.3389/fpsyt.2023.1257685. eCollection 2023.
5
Exploring the dynamics of mobile app addiction: the interplay of communication, affective factors, flow, perceived enjoyment, and habit.探索移动应用程序成瘾的动态:沟通、情感因素、流畅体验、感知乐趣和习惯的相互作用。
BMC Psychol. 2023 Nov 20;11(1):404. doi: 10.1186/s40359-023-01440-8.
6
Impact of COVID-19 on adolescent sexual life and attitudes: have we considered all the possible secondary effects of the pandemic?新冠疫情对青少年性生活和态度的影响:我们是否考虑过疫情可能带来的所有次要影响?
Eur J Pediatr. 2023 Jun;182(6):2459-2469. doi: 10.1007/s00431-023-04878-5. Epub 2023 Mar 20.
7
Addiction Symptom Network of Young Internet Users: Network Analysis.青少年互联网用户成瘾症状网络:网络分析。
J Med Internet Res. 2022 Nov 10;24(11):e38984. doi: 10.2196/38984.
8
Gaming motivations and gaming disorder symptoms: A systematic review and meta-analysis.游戏动机和游戏障碍症状:系统综述和荟萃分析。
J Behav Addict. 2022 Sep 12;11(3):667-688. doi: 10.1556/2006.2022.00053. Print 2022 Sep 26.
9
The Effect of Mental Health App Customization on Depressive Symptoms in College Students: Randomized Controlled Trial.心理健康应用程序定制对大学生抑郁症状的影响:随机对照试验。
JMIR Ment Health. 2022 Aug 9;9(8):e39516. doi: 10.2196/39516.
10
The Impact of Pandemic-Related Life Stress on Internet Gaming: Social Cynicism and Gaming Motivation as Serial Mediators.大流行相关生活压力对网络游戏的影响:社会犬儒主义和游戏动机作为串联中介。
Int J Environ Res Public Health. 2022 Jul 7;19(14):8332. doi: 10.3390/ijerph19148332.