Department of Psychological Studies, National Institute of Education, Nanyang Technological University, Singapore.
Cyberpsychol Behav Soc Netw. 2011 Sep;14(9):535-9. doi: 10.1089/cyber.2010.0463. Epub 2011 Feb 20.
This study examined whether actual-ideal self-discrepancy (AISD) is related to pathological gaming through escapism as a means of reducing depression for adolescent massively multiplayer online gamers. A Discrepancy-reduction Motivation model of pathological video gaming was tested. A survey was conducted on 161 adolescent gamers from secondary schools. Two mediation effects were tested using path analysis: (a) depression would mediate the relationship between AISDs and escapism, and (b) escapism would mediate the relationship between depression and pathological gaming. Results support the hypotheses stated above. The indirect effects of both AISD and depression were significant on pathological gaming. AISD and escapism also had direct effects on pathological gaming. The present study suggests that pathological behaviors may be over-regulated coping strategies of approaching the ideal self and avoiding the actual self.
本研究考察了实际-理想自我差异(AISD)是否通过逃避现实来减轻抑郁,从而与青少年大型多人在线游戏玩家的病理性游戏相关。测试了病理性视频游戏的差异减少动机模型。对来自中学的 161 名青少年游戏玩家进行了调查。使用路径分析测试了两个中介效应:(a)抑郁将在 AISD 和逃避现实之间的关系中起中介作用,以及(b)逃避现实将在抑郁与病理性游戏之间的关系中起中介作用。结果支持上述假设。AISD 和抑郁对病理性游戏的间接影响均具有统计学意义。AISD 和逃避现实也对病理性游戏有直接影响。本研究表明,病理性行为可能是接近理想自我和避免实际自我的过度调节应对策略。