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沉浸式虚拟现实用于脊髓损伤后慢性神经性疼痛:一项试点、随机、对照试验。

Immersive virtual reality for chronic neuropathic pain after spinal cord injury: a pilot, randomized, controlled trial.

作者信息

Tabacof Laura, Salazar Sophia I, Breyman Erica, Nasr Leila, Dewill Sophie, Aitken Annie, Canori Alexandra, Kypros Michael, Cortes Mar, Fry Adam, Wood Jamie, Putrino David

机构信息

Department of Rehabilitation and Human Performance, Icahn School of Medicine at Mount Sinai, New York, NY, USA.

出版信息

Pain Rep. 2024 Oct 8;9(6):e1173. doi: 10.1097/PR9.0000000000001173. eCollection 2024 Dec.

Abstract

INTRODUCTION

Neuropathic pain (NP) poses significant challenges for individuals with spinal cord injury (SCI), often inadequately managed by current interventions. Immersive virtual reality (IVR) has emerged as a promising approach for pain modulation, yet robust evidence is lacking.

OBJECTIVES

This pilot study investigated the analgesic effects of different IVR environments (scenic, somatic) compared with a control environment, and explored psychomotor properties influencing pain attenuation.

METHODS

Twenty-two participants with NP caused by SCI were randomized into 3 IVR environments: somatic (n = 8), scenic (n = 7), and control (n = 8), undergoing 3 weekly sessions over 4 weeks with baseline, postintervention, and one-month follow-ups.

RESULTS

There was a significant interaction effect between VR environment and time point on Neuropathic Pain Symptom Inventory scores (F(4,37.0) = 2.80, P = 0.04). Scenic VR participants exhibited reduced scores postintervention and at follow-up, with no significant changes in somatic VR or control environments. Similar trends were observed in secondary measures, such as Neuropathic Pain Scale and pain numeric rating scale. Enjoyment and presence were associated with decreased pain-change scores (F(1, 252) = 4.68, P = 0.03 for enjoyment; F(1, 223.342) = 7.92, P = 0.005 for presence), although not significantly influenced by VR environment or time point.

CONCLUSION

Both environments showed reduced pain outcomes, underscoring the need for personalized IVR pain therapies and informing further technology development for NP management.

摘要

引言

神经性疼痛(NP)给脊髓损伤(SCI)患者带来了重大挑战,目前的干预措施往往难以有效应对。沉浸式虚拟现实(IVR)已成为一种有前景的疼痛调节方法,但仍缺乏有力证据。

目的

本试点研究调查了不同IVR环境(风景、躯体)与对照环境相比的镇痛效果,并探讨了影响疼痛减轻的心理运动特性。

方法

22名因SCI导致NP的参与者被随机分为3个IVR环境组:躯体组(n = 8)、风景组(n = 7)和对照组(n = 8),在4周内每周进行3次治疗,包括基线、干预后和1个月随访。

结果

VR环境和时间点对神经性疼痛症状量表得分有显著交互作用(F(4,37.0) = 2.80,P = 0.04)。风景VR组参与者在干预后和随访时得分降低,而躯体VR组或对照组环境无显著变化。在次要指标如神经性疼痛量表和疼痛数字评定量表中也观察到类似趋势。愉悦感和临场感与疼痛变化得分降低相关(愉悦感:F(1, 252) = 4.68,P = 0.03;临场感:F(1, 223.342) = 7.92,P = 0.005),尽管不受VR环境或时间点的显著影响。

结论

两种环境均显示出疼痛结果改善,强调了个性化IVR疼痛治疗的必要性,并为NP管理的进一步技术发展提供了参考。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1312/11463206/67c9178005d6/painreports-9-e1173-g001.jpg

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