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在虚拟现实手部卫生培训中,看见或看不见……病原体

To see, or not to see… pathogens in virtual reality hand hygiene training.

作者信息

Wolfensberger Aline, Désiron Juliette C, Domenech-Jakob Beatrice, Petko Dominik, Zingg Walter

机构信息

Department for Infectious Diseases and Hospital Epidemiology, University Hospital of Zurich, University of Zurich, Zurich, Switzerland.

Institute for Implementation Science in Health Care, University of Zurich, Zurich, Switzerland.

出版信息

Infect Control Hosp Epidemiol. 2024 Oct 15;45(10):1-6. doi: 10.1017/ice.2024.135.

Abstract

BACKGROUND

ViRTUE, a virtual reality (VR) hand hygiene trainer, offers users the option of visualizing pathogen transfers during virtual patient care either in "real-time" or at the end of a level as a "summary" visualization. In this study, we aimed to evaluate the effect of different timings of pathogen visualization ("real-time" vs "summary") on in-trainer performance and user's immersion.

METHODS

The study included first-year medical students undergoing hand hygiene training with ViRTUE, randomized to one of three visualization set-ups: set-up 1 ("on-off-off", with "real-time" visualization at the first level only, and "summary" visualization at level 2 and 3), set-up 2 ("off-on-off"), and set-up 3 ("off-off-off"). In-trainer performance was defined by number of pathogen transmission events (=contaminations) in level 3. The virtual experience of user's (among others: immersion) was assessed with a questionnaire.

RESULTS

173 medical students participated in the study, with 58, 54, and 61 assigned to set-up 1, set-up 2, and set-up 3, respectively. Users assigned to set-up 3 with "summary" visualization at all levels, performed best with 1.02 (standard deviation (SD) +/- 1.86) contaminations, compared to 2.34 (SD +/- 3.09) and 2.07 (SD +/- 2.52) contaminations of users assigned to the other set-ups. "Summary" visualization at all levels also resulted in higher immersion of users.

CONCLUSIONS

"Real-time" visualization of pathogen transmission during VR hand hygiene training with ViRTUE may negatively affect in-trainer performance and user immersion. This emphasizes the importance of pilot testing the effect of VR-based trainings in order to understand their impact on users.

摘要

背景

ViRTUE是一款虚拟现实(VR)手部卫生训练器,为用户提供了在虚拟患者护理过程中以“实时”或在关卡结束时以“总结”可视化的方式来呈现病原体传播情况的选项。在本研究中,我们旨在评估病原体可视化的不同时间安排(“实时”与“总结”)对训练器内表现和用户沉浸感的影响。

方法

该研究纳入了使用ViRTUE进行手部卫生训练的一年级医学生,他们被随机分配到三种可视化设置之一:设置1(“开-关-关”,仅在第一关进行“实时”可视化,在第二关和第三关进行“总结”可视化)、设置2(“关-开-关”)和设置3(“关-关-关”)。训练器内表现通过第三关中病原体传播事件(即污染)的数量来定义。通过问卷调查评估用户的虚拟体验(包括沉浸感等)。

结果

173名医学生参与了该研究,分别有58人、54人和61人被分配到设置1、设置2和设置3。在所有关卡都采用“总结”可视化的设置3中的用户表现最佳,污染次数为1.02(标准差(SD)±1.86),而分配到其他设置的用户污染次数分别为2.34(SD±3.09)和2.07(SD±2.52)。所有关卡的“总结”可视化也使用户的沉浸感更高。

结论

在使用ViRTUE进行VR手部卫生训练期间对病原体传播进行“实时”可视化可能会对训练器内表现和用户沉浸感产生负面影响。这强调了对基于VR的训练效果进行预测试以了解其对用户影响的重要性。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3dcd/11611501/694412509952/S0899823X24001351_fig1.jpg

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