Zhang Bohan, Wong Ka Po, Liu Mingyue, Hui Vivian, Guo Cai, Liu Yue, Liu Zihan, Liu Yaqian, Xiao Qian, Qin Jing
Center for Smart Health, School of Nursing, The Hong Kong Polytechnic University, Hong Kong, China.
Department of Applied Social Sciences, The Hong Kong Polytechnic University, Hong Kong, China.
Arch Phys Med Rehabil. 2025 Mar;106(3):342-350. doi: 10.1016/j.apmr.2024.10.005. Epub 2024 Nov 2.
To explore the feasibility and effectiveness of face recognition-driven video game (FR-VG) swallowing training for stroke patients with dysphagia.
A single-blind pilot randomized controlled trial.
A rehabilitation center.
Stroke patients with dysphagia (N=26).
Participants in the intervention group were trained using FR-VG, while the control group used the conventional method (ie, lip exercise, tongue exercise, and lower jaw exercise). The training was conducted 5 days a week over 4 weeks.
The swallowing function and swallowing-related quality of life between the 2 groups were observed before and after the intervention. The acceptance of FR-VG in the intervention group and the adherence of the patients in the 2 groups after the intervention were analyzed.
A total of 26 stroke patients with dysphagia were included. The results showed that after the intervention, both groups exhibited significant improvements in swallowing function and swallowing-related quality of life compared to the pre-intervention (P<.05). Patients in the intervention group demonstrated better swallowing function than the control group on the Gugging Swallowing Screen (P=.015) and Functional Oral Intake Scale (P=.004). The intervention group had a high acceptance of the FR-VG training and had significantly better adherence compared to the control group (P=.032).
FR-VG rehabilitation training can help improve swallowing function, swallowing-related quality of life, and training adherence in stroke patients with dysphagia. Patients have a high acceptance of FR-VG rehabilitation training, which can be used as an adjunctive method to conventional rehabilitation.
探讨人脸识别驱动的视频游戏(FR-VG)吞咽训练对吞咽困难的中风患者的可行性和有效性。
单盲试点随机对照试验。
一家康复中心。
吞咽困难的中风患者(N = 26)。
干预组参与者采用FR-VG进行训练,而对照组采用传统方法(即唇部运动、舌部运动和下颌运动)。训练每周进行5天,持续4周。
观察两组干预前后的吞咽功能和与吞咽相关的生活质量。分析干预组对FR-VG的接受程度以及两组患者干预后的依从性。
共纳入26例吞咽困难的中风患者。结果显示,干预后,两组的吞咽功能和与吞咽相关的生活质量均较干预前有显著改善(P <.05)。在古根吞咽筛查量表(P = 0.015)和功能性经口摄食量表(P = 0.004)上,干预组患者的吞咽功能优于对照组。干预组对FR-VG训练的接受度较高,且与对照组相比,依从性显著更好(P = 0.032)。
FR-VG康复训练有助于改善吞咽困难的中风患者的吞咽功能、与吞咽相关的生活质量和训练依从性。患者对FR-VG康复训练的接受度较高,可作为传统康复的辅助方法。