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一项针对轻度认知障碍患者认知康复的虚拟现实工具(VESPA 2.0)的可行性与可用性研究:一种生态学方法

A feasibility and usability study of a virtual reality tool (VESPA 2.0) for cognitive rehabilitation in patients with mild cognitive impairment: an ecological approach.

作者信息

Latella Desirèe, Formica Caterina, Ielo Augusto, Grioli Pietro, Marra Angela, Costanzo Daniela, Merlo Maria Emanuele, Pappalardo Salvatore Marco, Corallo Francesco, Marino Silvia, Quartarone Angelo, Calabrò Rocco Salvatore, Maresca Giuseppa

机构信息

IRCCS Centro Neurolesi "Bonino-Pulejo", Messina, Italy.

Department of Biomedical and Dental Sciences and Morfofunctional Imaging, University of Messina, Messina, Italy.

出版信息

Front Psychol. 2024 Oct 18;15:1402894. doi: 10.3389/fpsyg.2024.1402894. eCollection 2024.

Abstract

INTRODUCTION

Mild cognitive impairment (MCI) or "mild neurocognitive disorder" represents an intermediate status between normality and dementia. It is characterized by cognitive decline that does not significantly interfere with normal daily living activities. Virtual reality (VR) is the new frontier of rehabilitation.

METHODS

We enrolled 50 MCI patients who underwent a neuropsychological evaluation and participated in 40 sessions of cognitive treatment using the Virtual Environment for a Superior Neuro-Psychiatry, Second Generation (VESPA 2.0) System. This preliminary study highlights the role of VR tools for cognitive rehabilitation (CR) for the recovery of cognitive functions and consequent better management of MCI condition. Our study demonstrated that the VESPA 2.0 System is a valuable tool in a context that closely resembles real-life situations rather than controlled, artificial environments as traditional cognitive training methods.

RESULTS

The results showed that the patient group had significant improvements between T0 and T1 (assessment), in particular, in the global cognitive profile, visuospatial skills, and executive functions after treatment with the VESPA 2.0 System.

DISCUSSION

Our findings contribute with new evidence of understanding the impact of using simulations of the Activities of Daily Living (ADL) scale in the CR.

摘要

引言

轻度认知障碍(MCI)或“轻度神经认知障碍”代表了正常与痴呆之间的中间状态。其特征是认知能力下降,但不会严重干扰正常的日常生活活动。虚拟现实(VR)是康复领域的新前沿。

方法

我们招募了50名MCI患者,他们接受了神经心理学评估,并使用第二代高级神经精神病学虚拟环境(VESPA 2.0)系统参加了40次认知治疗课程。这项初步研究强调了VR工具在认知康复(CR)中对认知功能恢复以及随之而来的对MCI状况更好管理的作用。我们的研究表明,与传统认知训练方法中那种受控制的人工环境不同,VESPA 2.0系统在一个与现实生活情况非常相似的环境中是一种有价值的工具。

结果

结果显示,在使用VESPA 2.0系统治疗后,患者组在T0和T1(评估)之间有显著改善,特别是在整体认知概况、视觉空间技能和执行功能方面。

讨论

我们的研究结果为理解在CR中使用日常生活活动(ADL)量表模拟的影响提供了新的证据。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/c72d/11529225/7f1b3f68a928/fpsyg-15-1402894-g001.jpg

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