Carrera de Ingeniería en Tecnologías de la Información, Facultad de Ingeniería, Industria y Producción, Universidad Indoamérica, Ambato, 180103, Ecuador.
Department of Electronic Engineering and Communications, University of Zaragoza, Teruel, Spain.
J Neuroeng Rehabil. 2024 Aug 1;21(1):130. doi: 10.1186/s12984-024-01422-w.
The increase in cases of mild cognitive impairment (MCI) underlines the urgency of finding effective methods to slow its progression. Given the limited effectiveness of current pharmacological options to prevent or treat the early stages of this deterioration, non-pharmacological alternatives are especially relevant.
To assess the effectiveness of a cognitive-motor intervention based on immersive virtual reality (VR) that simulates an activity of daily living (ADL) on cognitive functions and its impact on depression and the ability to perform such activities in patients with MCI.
Thirty-four older adults (men, women) with MCI were randomized to the experimental group (n = 17; 75.41 ± 5.76) or control (n = 17; 77.35 ± 6.75) group. Both groups received motor training, through aerobic, balance and resistance activities in group. Subsequently, the experimental group received cognitive training based on VR, while the control group received traditional cognitive training. Cognitive functions, depression, and the ability to perform activities of daily living (ADLs) were assessed using the Spanish versions of the Montreal Cognitive Assessment (MoCA-S), the Short Geriatric Depression Scale (SGDS-S), and the of Instrumental Activities of Daily Living (IADL-S) before and after 6-week intervention (a total of twelve 40-minutes sessions).
Between groups comparison did not reveal significant differences in either cognitive function or geriatric depression. The intragroup effect of cognitive function and geriatric depression was significant in both groups (p < 0.001), with large effect sizes. There was no statistically significant improvement in any of the groups when evaluating their performance in ADLs (control, p = 0.28; experimental, p = 0.46) as expected. The completion rate in the experimental group was higher (82.35%) compared to the control group (70.59%). Likewise, participants in the experimental group reached a higher level of difficulty in the application and needed less time to complete the task at each level.
The application of a dual intervention, through motor training prior to a cognitive task based on Immersive VR was shown to be a beneficial non-pharmacological strategy to improve cognitive functions and reduce depression in patients with MCI. Similarly, the control group benefited from such dual intervention with statistically significant improvements.
ClinicalTrials.gov NCT06313931; https://clinicaltrials.gov/study/NCT06313931 .
轻度认知障碍(MCI)病例的增加突显了寻找有效方法来减缓其进展的紧迫性。鉴于目前用于预防或治疗这种恶化早期阶段的药物治疗选择效果有限,因此非药物治疗方法尤为重要。
评估基于沉浸式虚拟现实(VR)模拟日常生活活动(ADL)的认知-运动干预对认知功能的有效性,以及其对 MCI 患者抑郁和执行此类活动能力的影响。
34 名患有 MCI 的老年人(男性、女性)被随机分为实验组(n=17;75.41±5.76)或对照组(n=17;77.35±6.75)。两组均接受团体运动训练,包括有氧运动、平衡和阻力活动。随后,实验组接受基于 VR 的认知训练,而对照组接受传统认知训练。在 6 周干预前后(共 12 次 40 分钟的课程),使用蒙特利尔认知评估(MoCA-S)的西班牙语版本、简短老年抑郁量表(SGDS-S)和日常生活活动工具(IADL-S)评估认知功能、抑郁和日常生活活动(ADL)能力。
组间比较在认知功能或老年抑郁方面均未显示出显著差异。两组的认知功能和老年抑郁的组内效应均具有统计学意义(p<0.001),且具有较大的效应量。预计两组在 ADL 方面的表现均无统计学意义的改善(对照组,p=0.28;实验组,p=0.46)。实验组的完成率(82.35%)高于对照组(70.59%)。同样,实验组的参与者在应用程序中达到了更高的难度级别,并且在每个级别上完成任务所需的时间更少。
通过在基于沉浸式 VR 的认知任务之前进行运动训练的双重干预应用,被证明是改善 MCI 患者认知功能和减轻抑郁的有益非药物策略。同样,对照组也从这种双重干预中受益,改善具有统计学意义。
ClinicalTrials.gov NCT06313931;https://clinicaltrials.gov/study/NCT06313931。