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通过游戏化提升护理学研究生的体验

Enhancing the Graduate Nursing Student Experience Through Gamification.

作者信息

Mims Kennedie, Lambert Kenzie, Ross Olivia, Maddox Anna, Funchess Megan, Taylor Ken, Garner Shane, McMullan Susan, Yerdon Amy

机构信息

About the Authors Kennedie Mims, BSN, RN; Kenzie Lambert, BSN, RN; Olivia Ross, BSN, RN; Anna Maddox, BSN, RN; and Megan Funchess, BSN, RN, are student registered nurse anesthetists, University of Alabama at Birmingham School of Nursing, Birmingham, Alabama. Ken Taylor, DNP, CRNA, CMQ, practices nurse anesthesia, St. Vincent's East Hospital, Birmingham, Alabama. Shane Garner, MSN, CRNA, NSPM-C, is adjunct professor; Susan McMullan, PhD, MSN, CRNA, CNE, CHSE, FAANA, FAAN, is associate professor; and Amy Yerdon, DNP, MNA, CRNA, CNE, CHSE, is assistant professor, University of Alabama at Birmingham School of Nursing. This program was supported by in-kind donations from the University of Alabama School of Nursing faculty and the Alabama Association of Nurse Anesthetists. For more information, contact Kennedie Mims at

出版信息

Nurs Educ Perspect. 2024 Oct 11. doi: 10.1097/01.NEP.0000000000001341.

DOI:10.1097/01.NEP.0000000000001341
PMID:39503719
Abstract

Gamification, the use of game-styled learning methods in non-game contexts, encourages student participation, increases learning motivation, and maximizes the amount of information students can retain. An intervention was designed utilizing gamification principles to reinforce material learned during a week-long regional anesthesia intensive. Students participated in team-based competitions consisting of knowledge-based questions, critical thinking, and hands-on ultrasound skills. Anonymous survey results demonstrated a statistically significant increase in post-intervention student knowledge, confidence, and motivation. This project's impact may encourage the integration of gamification in nursing education to increase student motivation and confidence while providing feedback to decrease knowledge gaps.

摘要

游戏化是指在非游戏环境中使用游戏式学习方法,它能鼓励学生参与、提高学习动机,并使学生能够记住的信息量最大化。设计了一项干预措施,利用游戏化原则强化在为期一周的区域麻醉强化培训期间所学的内容。学生们参加了基于团队的竞赛,竞赛内容包括知识问答、批判性思维和实践超声技能。匿名调查结果显示,干预后学生的知识、信心和动机有统计学意义的显著提高。该项目的影响可能会促使游戏化融入护理教育,以提高学生的动机和信心,同时提供反馈以缩小知识差距。

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Enhancing the Graduate Nursing Student Experience Through Gamification.通过游戏化提升护理学研究生的体验
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