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使用虚拟现实头戴式设备进行声音定位中频谱加权的远程测量。

Remote measurement of spectral weighting in sound localization using virtual reality headsets.

作者信息

Rejimon Jwala P, Folkerts Monica L, Stecker G Christopher

机构信息

Center for Hearing Research, Boys Town National Research Hospital, Omaha, NE.

Department of Hearing and Speech Sciences, Vanderbilt University, Nashville, TN.

出版信息

Proc Meet Acoust. 2021 Nov 29;45(1). Epub 2024 Oct 18.

Abstract

Unequal weighting of binaural information across frequency can reduce sensitivity in the presence of competing but uninformative cues ("binaural interference"), a potentially serious problem for listeners who use combined electric and acoustic (EAS) hearing. Here, we used virtual-reality techniques to measure spectral weighting functions (SWF) during localization of simulated EAS stimuli [see van Ginkel et al., 2019, JASA 145, 2445-52]: low-frequency "acoustic" noise bands and high-frequency "electric" click trains. This study was conducted remotely at each participants' location, using sanitized and calibrated research equipment (Oculus Quest 2 headsets and Sennheiser HD 280 Pro headphones) delivered by lab personnel. Sounds were presented with random binaural-cue jitter across seven components on each trial. SWFs were computed by statistical regression of localization responses onto binaural cue values. SWFs confirmed the dominance of 400-1000 Hz components reported previously [Folkerts and Stecker 2022, JASA 151:3409-25]. Introducing a gap between noise and click-train components increased weight on neighboring components, consistent with reduced interference in such conditions [van Ginkel et al., 2019]. Finally, presenting noises and click trains from competing locations reduced weight on non-target components for most but not all participants, a potential marker of susceptibility to binaural interference.

摘要

双耳信息在频率上的不均衡加权会在存在竞争性但无信息线索(“双耳干扰”)的情况下降低敏感度,这对于使用电声联合(EAS)听力的听众来说可能是一个严重问题。在此,我们使用虚拟现实技术来测量模拟EAS刺激定位过程中的频谱加权函数(SWF)[见van Ginkel等人,2019年,《美国声学学会杂志》145卷,2445 - 52页]:低频“声学”噪声带和高频“电”点击序列。本研究在每个参与者的所在地远程进行,使用实验室人员提供的经过消毒和校准的研究设备(Oculus Quest 2头戴式耳机和森海塞尔HD 280 Pro耳机)。每次试验中,声音以随机双耳线索抖动的方式呈现于七个成分上。通过将定位反应对双耳线索值进行统计回归来计算SWF。SWF证实了先前报道的400 - 1000赫兹成分的主导地位[Folkerts和Stecker,2022年,《美国声学学会杂志》151卷:3409 - 25页]。在噪声和点击序列成分之间引入间隙会增加相邻成分的权重,这与在这种情况下干扰减少相一致[van Ginkel等人,2019年]。最后,从竞争位置呈现噪声和点击序列会降低大多数(但并非所有)参与者非目标成分的权重,这是对双耳干扰易感性的一个潜在指标。

相似文献

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本文引用的文献

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Perceptual Weighting of Binaural Lateralization Cues across Frequency Bands.双耳分听线索在不同频带上的感知加权。
J Assoc Res Otolaryngol. 2020 Dec;21(6):485-496. doi: 10.1007/s10162-020-00770-3. Epub 2020 Sep 11.

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