Ricci Fabiana Sofia, Liguori Lorenzo, Palermo Eduardo, Rizzo John-Ross, Porfiri Maurizio
Department of Biomedical Engineering, New York University Tandon School of Engineering, Brooklyn, New York, NY, United States.
Center for Urban Science and Progress, New York University Tandon School of Engineering, Brooklyn, New York, NY, United States.
JMIR Rehabil Assist Technol. 2024 Nov 18;11:e55776. doi: 10.2196/55776.
Visual disability is a growing problem for many middle-aged and older adults. Conventional mobility aids, such as white canes and guide dogs, have notable limitations that have led to increasing interest in electronic travel aids (ETAs). Despite remarkable progress, current ETAs lack empirical evidence and realistic testing environments and often focus on the substitution or augmentation of a single sense.
This study aims to (1) establish a novel virtual reality (VR) environment to test the efficacy of ETAs in complex urban environments for a simulated visual impairment (VI) and (2) evaluate the impact of haptic and audio feedback, individually and combined, on navigation performance, movement behavior, and perception. Through this study, we aim to address gaps to advance the pragmatic development of assistive technologies (ATs) for persons with VI.
The VR platform was designed to resemble a subway station environment with the most common challenges faced by persons with VI during navigation. This environment was used to test our multisensory, AT-integrated VR platform among 72 healthy participants performing an obstacle avoidance task while experiencing symptoms of VI. Each participant performed the task 4 times: once with haptic feedback, once with audio feedback, once with both feedback types, and once without any feedback. Data analysis encompassed metrics such as completion time, head and body orientation, and trajectory length and smoothness. To evaluate the effectiveness and interaction of the 2 feedback modalities, we conducted a 2-way repeated measures ANOVA on continuous metrics and a Scheirer-Ray-Hare test on discrete ones. We also conducted a descriptive statistical analysis of participants' answers to a questionnaire, assessing their experience and preference for feedback modalities.
Results from our study showed that haptic feedback significantly reduced collisions (P=.05) and the variability of the pitch angle of the head (P=.02). Audio feedback improved trajectory smoothness (P=.006) and mitigated the increase in the trajectory length from haptic feedback alone (P=.04). Participants reported a high level of engagement during the experiment (52/72, 72%) and found it interesting (42/72, 58%). However, when it came to feedback preferences, less than half of the participants (29/72, 40%) favored combined feedback modalities. This indicates that a majority preferred dedicated single modalities over combined ones.
AT is crucial for individuals with VI; however, it often lacks user-centered design principles. Research should prioritize consumer-oriented methodologies, testing devices in a staged manner with progression toward more realistic, ecologically valid settings to ensure safety. Our multisensory, AT-integrated VR system takes a holistic approach, offering a first step toward enhancing users' spatial awareness, promoting safer mobility, and holds potential for applications in medical treatment, training, and rehabilitation. Technological advancements can further refine such devices, significantly improving independence and quality of life for those with VI.
视力障碍对许多中老年成年人来说是一个日益严重的问题。传统的移动辅助工具,如白色手杖和导盲犬,有明显的局限性,这导致人们对电子出行辅助设备(ETA)的兴趣日益增加。尽管取得了显著进展,但目前的ETA缺乏实证证据和现实的测试环境,并且往往侧重于单一感官的替代或增强。
本研究旨在(1)建立一个新颖的虚拟现实(VR)环境,以测试ETA在复杂城市环境中对模拟视力障碍(VI)的功效,以及(2)评估触觉和音频反馈单独和组合对导航性能、运动行为和感知的影响。通过本研究,我们旨在填补空白,以推进针对VI患者的辅助技术(AT)的务实发展。
VR平台被设计成类似于地铁站环境,具有VI患者在导航过程中面临的最常见挑战。这个环境被用于在72名健康参与者中测试我们的多感官、集成AT的VR平台,这些参与者在体验VI症状的同时执行避障任务。每个参与者执行任务4次:一次有触觉反馈,一次有音频反馈,一次有两种反馈类型,一次没有任何反馈。数据分析包括完成时间、头部和身体方向以及轨迹长度和平滑度等指标。为了评估两种反馈方式的有效性和相互作用,我们对连续指标进行了双向重复测量方差分析,对离散指标进行了Scheirer-Ray-Hare检验。我们还对参与者对问卷的回答进行了描述性统计分析,评估他们对反馈方式的体验和偏好。
我们的研究结果表明,触觉反馈显著减少了碰撞(P = 0.05)和头部俯仰角的变异性(P = 0.02)。音频反馈改善了轨迹平滑度(P = 0.006),并减轻了仅触觉反馈导致的轨迹长度增加(P = 0.04)。参与者报告在实验过程中参与度很高(52/72,72%),并觉得很有趣(42/72,58%)。然而,在反馈偏好方面,不到一半的参与者(29/72,40%)喜欢组合反馈方式。这表明大多数人更喜欢专用的单一方式而不是组合方式。
AT对VI患者至关重要;然而,它往往缺乏以用户为中心的设计原则。研究应优先采用以消费者为导向的方法,分阶段测试设备,并逐步转向更现实、生态有效的环境以确保安全。我们的多感官、集成AT的VR系统采用整体方法,朝着增强用户的空间意识、促进更安全的移动迈出了第一步,并在医疗治疗、培训和康复中具有应用潜力。技术进步可以进一步改进此类设备,显著提高VI患者的独立性和生活质量。