Berton Florian, Grzeskowiak Fabien, Bonneau Alexandre, Jovane Alberto, Aggravi Marco, Hoyet Ludovic, Olivier Anne-Helene, Pacchierotti Claudio, Pettre Julien
IEEE Trans Vis Comput Graph. 2022 Jul;28(7):2589-2601. doi: 10.1109/TVCG.2020.3041341. Epub 2022 May 26.
Virtual reality (VR) is a valuable experimental tool for studying human movement, including the analysis of interactions during locomotion tasks for developing crowd simulation algorithms. However, these studies are generally limited to distant interactions in crowds, due to the difficulty of rendering realistic sensations of collisions in VR. In this article, we explore the use of wearable haptics to render contacts during virtual crowd navigation. We focus on the behavioral changes occurring with or without haptic rendering during a navigation task in a dense crowd, as well as on potential after-effects introduced by the use haptic rendering. Our objective is to provide recommendations for designing VR setup to study crowd navigation behavior. To the end, we designed an experiment (N=23) where participants navigated in a crowded virtual train station without, then with, and then again without haptic feedback of their collisions with virtual characters. Results show that providing haptic feedback improved the overall realism of the interaction, as participants more actively avoided collisions. We also noticed a significant after-effect in the users' behavior when haptic rendering was once again disabled in the third part of the experiment. Nonetheless, haptic feedback did not have any significant impact on the users' sense of presence and embodiment.
虚拟现实(VR)是研究人类运动的一种有价值的实验工具,包括分析运动任务期间的交互,以开发人群模拟算法。然而,由于在VR中呈现真实碰撞感觉的困难,这些研究通常仅限于人群中的远距离交互。在本文中,我们探索使用可穿戴触觉设备在虚拟人群导航过程中呈现接触。我们关注在密集人群中的导航任务期间,有无触觉渲染时发生的行为变化,以及使用触觉渲染引入的潜在后效应。我们的目标是为设计用于研究人群导航行为的VR设置提供建议。为此,我们设计了一个实验(N = 23),参与者在拥挤的虚拟火车站中导航,先是没有、然后有、接着又没有与虚拟角色碰撞的触觉反馈。结果表明,提供触觉反馈提高了交互的整体真实感,因为参与者更积极地避免碰撞。我们还注意到,在实验的第三部分再次禁用触觉渲染时,用户的行为产生了显著的后效应。尽管如此,触觉反馈对用户的临场感和身体化感觉没有任何显著影响。