Federal University of Santa Catarina, Florianópolis, Brazil.
Department of Physical Education, School of Sports, Universidade Federal de Santa Catarina (UFSC), University Campus, Trindade, Florianópolis, 88010-970, Santa Catarina, Brazil.
Sci Rep. 2024 Nov 18;14(1):28489. doi: 10.1038/s41598-024-79741-0.
In complex systems, the system's self-regulation processes can transition between states of equilibrium and disequilibrium, leading to changes in the distribution of players within the playing space. Actions that are surprising, rare, or out of the ordinary tend to be valued for their potential to destabilize the opposing defensive structure, altering player dispersion, and creating fragile spaces for the attack. With advancements in understanding the influence of the environment on players' affordances, the tactical consequences from individuals' solutions to various scenarios and their impact on the game context becomes a rich area for investigation. This study compared defensive dispersion in the moments preceding and following original actions in small-sided games. The original actions were obtained using the Creative Behavior Assessment in Team Sports (CBATS) observational matrix. At the same time, defensive dispersion was derived from positional data collected via GPS and processed using dedicated routines in MATLAB to obtain variables such as Stretch Index, Surface Area, Team Width, Team Length, and Individual Player Area. The Kolmogorov-Smirnov test was employed for normality, and the General Linear Model with Repeated Measures was used to compare pre-and post-action moments across different action classifications (pass and shot) and game configurations (SSG, SSG, SSG, and SSG). Differences were found in the Stretch Index, Surface Area, and Team Width variables in SSG and Surface Area in SSG (p < 0.05). It was concluded that the original action could attract opponents in small formats of SSG, increasing the contraction of the opposing team and reducing space around the action, with the potential to create new spaces in other areas of the field.
在复杂系统中,系统的自我调节过程可以在平衡和不平衡状态之间转换,导致玩家在游戏空间中的分布发生变化。出乎意料、罕见或异常的行动往往因其潜在的破坏对手防守结构的能力而受到重视,改变玩家的分散性,并为攻击创造脆弱的空间。随着对环境对玩家可供性影响的理解的进步,从个人对各种场景的解决方案中产生的战术后果及其对比赛环境的影响成为一个丰富的研究领域。本研究比较了小场比赛中原始动作前后瞬间的防守分散情况。原始动作是使用团队运动创造性行为评估(CBATS)观察矩阵获得的。同时,防守分散是从通过 GPS 收集的位置数据中得出的,并使用 MATLAB 中的专用例程进行处理,以获得伸展指数、表面积、团队宽度、团队长度和个人球员区域等变量。使用 Kolmogorov-Smirnov 检验进行正态性检验,使用具有重复测量的广义线性模型比较不同动作分类(传球和射门)和不同比赛配置(SSG、SSG、SSG 和 SSG)下的动作前后时刻。在 SSG 中的伸展指数、表面积和团队宽度变量以及 SSG 中的表面积方面存在差异(p<0.05)。结论是,原始动作可以在 SSG 的小格式中吸引对手,增加对手球队的收缩,减少动作周围的空间,并有可能在场地的其他区域创造新的空间。