Department of Health, Faculty of Health Sciences, VID Specialized University, Stavanger, Norway.
Department of Health and Nursing Sciences, Faculty of Social and Health Sciences, Inland Norway University of Applied Sciences, Elverum, Norway.
JMIR Med Educ. 2024 Nov 19;10:e56844. doi: 10.2196/56844.
Virtual reality (VR) is increasingly being used in higher education for clinical skills training and role-playing among health care students. Using 360° videos in VR headsets, followed by peer debrief and group discussions, may strengthen students' social and emotional learning.
This study aimed to explore student-perceived usability of VR simulation in three health care education programs in Norway.
Students from one university participated in a VR simulation program. Of these, students in social education (n=74), nursing (n=45), and occupational therapy (n=27) completed a questionnaire asking about their perceptions of the usability of the VR simulation and the related learning activities. Differences between groups of students were examined with Pearson chi-square tests and with 1-way ANOVA. Qualitative content analysis was used to analyze data from open-ended questions.
The nursing students were most satisfied with the usability of the VR simulation, while the occupational therapy students were least satisfied. The nursing students had more often prior experience from using VR technology (60%), while occupational therapy students less often had prior experience (37%). Nevertheless, high mean scores indicated that the students experienced the VR simulation and the related learning activities as very useful. The results also showed that by using realistic scenarios in VR simulation, health care students can be prepared for complex clinical situations in a safe environment. Also, group debriefing sessions are a vital part of the learning process that enhance active involvement with peers.
VR simulation has promise and potential as a pedagogical tool in health care education, especially for training soft skills relevant for clinical practice, such as communication, decision-making, time management, and critical thinking.
虚拟现实(VR)越来越多地被用于高等教育中的临床技能培训和医疗保健学生的角色扮演。在 VR 头显中使用 360°视频,然后进行同伴讨论和小组讨论,可以增强学生的社交和情感学习。
本研究旨在探讨挪威三个医疗保健教育项目中 VR 模拟对学生的感知可用性。
一所大学的学生参加了 VR 模拟项目。其中,社会教育专业学生(n=74)、护理专业学生(n=45)和职业治疗专业学生(n=27)完成了一份问卷,询问他们对 VR 模拟的可用性和相关学习活动的看法。使用 Pearson 卡方检验和单向方差分析检验学生群体之间的差异。使用开放式问题的定性内容分析来分析数据。
护理专业学生对 VR 模拟的可用性最满意,而职业治疗专业学生最不满意。护理专业学生更经常有使用 VR 技术的经验(60%),而职业治疗专业学生更经常没有经验(37%)。然而,高平均分表明学生体验了 VR 模拟和相关学习活动非常有用。结果还表明,通过在 VR 模拟中使用现实场景,可以在安全的环境中为医疗保健学生准备复杂的临床情况。此外,小组讨论环节是学习过程的重要组成部分,可以增强与同伴的积极参与。
VR 模拟作为医疗保健教育中的一种教学工具具有潜力,特别是对于培训与临床实践相关的软技能,如沟通、决策、时间管理和批判性思维。