Lie Silje Stangeland, Røykenes Kari, Sæheim Aleksandra, Groven Karen Synne
Faculty of Health Studies, VID Specialized University, Stavanger, Norway.
Faculty of Health Studies, VID Specialized University, Bergen, Norway.
JMIR Form Res. 2023 Mar 20;7:e41829. doi: 10.2196/41829.
By watching 360° videos in virtual reality headsets, students may experience being immersed in the portrayed situation. There is a paucity of empirical studies on the application of immersive 360° videos watched in virtual reality headsets for students in health care and social work education and the pedagogical theory guiding the development of such educational tools. This led to our interest in exploring how a virtual reality educational tool involving 360° videos can stimulate emotions and how this can be used as a pedagogical tool in these educational programs.
The aim of this study was to explore the experiences of faculty members and students regarding a prototype 360° video watched in virtual reality headsets during the development phase of an educational project. We addressed the following research questions: How does the virtual reality prototype stimulate emotions? How can virtual reality be used in higher education for health care and social work students?
We used a qualitative design and collected data through focus group interviews with project participants. The data were analyzed using qualitative content analysis.
Our analysis identified 2 main themes in participants' experiences with the virtual reality prototype. The first theme highlights that when participants experienced watching the 360° video in a virtual reality headset, it stimulated their emotions as an authentic professional experience would. The second theme, contextualization of virtual reality, highlights participants' perceptions of how the virtual reality experience should be incorporated into a safe educational context.
Our findings suggest that 360° videos with human actors who use eye contact with the camera can trigger emotions in the viewer and therefore serve as a pedagogic tool that can create authentic professional experiences for students. The participants expressed the view that the virtual reality educational tool could be used to prepare students for real-life practice in health care and social work. However, they underlined that 360° videos in virtual reality need to be contextualized in educational programs to create a safe environment for learning and to ensure follow-up on the emotions such experiences can trigger in students. Our results highlight the perceived importance of allowing students to reflect on the virtual reality experience in a safe setting and of follow-up by faculty members. In-person follow-up with students can be resource intensive for programs with large numbers of students and makes it challenging to offer repeated training, something that has been identified as one of the benefits of virtual reality.
通过在虚拟现实头戴式设备中观看360°视频,学生可能会体验到沉浸在所描绘的情境中。对于在医疗保健和社会工作教育中,学生使用虚拟现实头戴式设备观看沉浸式360°视频的应用以及指导此类教育工具开发的教学理论,实证研究很少。这引发了我们对探索涉及360°视频的虚拟现实教育工具如何激发情感以及如何将其用作这些教育项目中的教学工具的兴趣。
本研究的目的是在一个教育项目的开发阶段,探索教师和学生对在虚拟现实头戴式设备中观看的360°视频原型的体验。我们提出了以下研究问题:虚拟现实原型如何激发情感?虚拟现实如何用于高等教育中的医疗保健和社会工作专业学生?
我们采用定性设计,通过与项目参与者进行焦点小组访谈来收集数据。使用定性内容分析法对数据进行分析。
我们的分析在参与者对虚拟现实原型的体验中确定了2个主要主题。第一个主题强调,当参与者在虚拟现实头戴式设备中体验观看360°视频时,它像真实的专业体验一样激发了他们的情感。第二个主题,虚拟现实的情境化,突出了参与者对如何将虚拟现实体验融入安全的教育环境的看法。
我们的研究结果表明,带有与镜头有眼神交流的真人演员的360°视频可以触发观众的情感,因此可以作为一种教学工具,为学生创造真实的专业体验。参与者表示,虚拟现实教育工具可用于让学生为医疗保健和社会工作中的实际操作做好准备。然而,他们强调,虚拟现实中的360°视频需要在教育项目中进行情境化,以创造一个安全的学习环境,并确保跟进此类体验可能在学生中引发的情感。我们的结果突出了让学生在安全环境中反思虚拟现实体验以及教师跟进的重要性。对于学生人数众多的项目来说,对学生进行面对面跟进可能资源消耗很大,并且使得提供重复培训具有挑战性,而这已被确定为虚拟现实的好处之一。