Lachowicz Maciej, Serweta-Pawlik Anna, Konopka-Lachowicz Alicja, Jamro Dariusz, Żurek Grzegorz
Department of Biostructure, Wroclaw University of Health and Sport Sciences, 51-612 Wrocław, Poland.
Department of Occupational Therapy, Wroclaw University of Health and Sport Sciences, 51-612 Wrocław, Poland.
Brain Sci. 2024 Oct 30;14(11):1104. doi: 10.3390/brainsci14111104.
Electronic sports (esports) have grown into a major competitive field in today's digital landscape, attracting the interest of established companies and evolving into a fast-growing industry. Cognitive function, including reaction time, motor time, and eye-hand coordination, plays a crucial role in e-athlete performance. This study aims to examine the impact of VR training on these cognitive functions in amateur e-athletes.
The study involved 66 amateur e-athletes (45 men and 21 women, aged 19-41, with a mean age of 23.96 ± 3.90 years) who reported active, non-professional involvement in esports. Participants were randomly assigned to an experimental group (E) (n = 32) and a control group (C) (n = 34), with initial comparisons confirming no significant differences in daily gaming habits, esports experience, or age between groups. The E group completed 15-minute daily training sessions using the VR game Beat Saber over eight consecutive days.
The results demonstrated that VR training significantly improved eye-hand coordination in the experimental group, although there were no notable effects on reaction time or motor time.
These findings suggest that VR training may be an effective method to enhance certain cognitive functions, specifically eye-hand coordination, among amateur e-athletes. This could offer a valuable approach for performance improvement in this rapidly growing field.
在当今的数字环境中,电子竞技已发展成为一个主要的竞技领域,吸引了知名公司的关注,并演变成一个快速发展的行业。认知功能,包括反应时间、运动时间和手眼协调能力,在电子竞技运动员的表现中起着至关重要的作用。本研究旨在探讨虚拟现实(VR)训练对业余电子竞技运动员这些认知功能的影响。
该研究纳入了66名业余电子竞技运动员(45名男性和21名女性,年龄在19 - 41岁之间,平均年龄为23.96 ± 3.90岁),他们均表示积极参与非职业电子竞技活动。参与者被随机分为实验组(E组)(n = 32)和对照组(C组)(n = 34),初步比较证实两组在日常游戏习惯、电子竞技经验或年龄方面无显著差异。E组连续八天每天使用VR游戏《节奏光剑》进行15分钟的训练。
结果表明,VR训练显著改善了实验组的手眼协调能力,尽管对反应时间或运动时间没有显著影响。
这些发现表明,VR训练可能是提高业余电子竞技运动员某些认知功能,特别是手眼协调能力的有效方法。这可能为这个快速发展领域的成绩提升提供一种有价值的方法。