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今日的游戏玩家会成为明日的赌徒吗?问题游戏与网络问题赌博之间的关系,以及购买开箱道具风险的间接影响。

Are Today's Gamers Tomorrow's Gamblers? The Relationship Between Problem Gaming and Online Problem Gambling, and the Indirect Effect of Purchasing Loot Boxes' Risk.

作者信息

Huțul Andreea, Holman Andrei Corneliu, Huțul Tudor-Daniel

机构信息

Faculty of Psychology and Education Sciences, Alexandru Ioan Cuza University of Iași, Iași, Romania.

出版信息

Cyberpsychol Behav Soc Netw. 2025 Feb;28(2):132-137. doi: 10.1089/cyber.2024.0319. Epub 2024 Nov 28.

Abstract

The present study aims to bridge the gap regarding the potential influence of problem gaming on problem gambling (PG) by examining the potential indirect effect of risky loot box use in this relationship. We also aim to examine these relationships in an understudied cultural context, that is, Eastern European, thus enlarging the current geographical scope of the research on problematic gaming and gambling. The research was conducted on a sample of 703 Romanians (56.5 percent male, 43.5 percent female), aged between 18 and 46 ( = 23.07; = 5.24), who play video games frequently. They completed instruments measuring problem gaming, online PG, and purchasing loot boxes risk. Our findings also indicate that risky engagement with loot box mechanism had a significant indirect effect on the association between the two types of problematic behavior (i.e., gaming and gambling). This suggests that excessive involvement in online gaming is linked with an increased propensity for problematic use of loot boxes, and further with a higher risk of PG. Our results indicate that higher involvement in video gaming may be associated with higher levels of risky engagement, which could plausibly lead to a greater likelihood of purchasing them and this more problematic relationship with loot boxes further increases the risk of PG. Our study contributes to advancing knowledge about these constructs while suggesting the negative impact of loot boxes in that their acquisition is related to higher involvement in online gambling.

摘要

本研究旨在通过考察风险战利品箱使用在问题游戏与问题赌博(PG)关系中的潜在间接影响,弥合关于问题游戏对问题赌博潜在影响方面的差距。我们还旨在在一个研究较少的文化背景下,即东欧,考察这些关系,从而扩大当前对问题游戏和赌博研究的地理范围。该研究以703名罗马尼亚人为样本(男性占56.5%,女性占43.5%),年龄在18至46岁之间(平均年龄 = 23.07;标准差 = 5.24),他们经常玩电子游戏。他们完成了测量问题游戏、网络PG和购买战利品箱风险的量表。我们的研究结果还表明,与战利品箱机制的风险参与对两种问题行为(即游戏和赌博)之间的关联有显著的间接影响。这表明过度参与网络游戏与战利品箱问题使用倾向增加有关,进而与更高的PG风险有关。我们的结果表明,更高程度地参与电子游戏可能与更高水平的风险参与相关,这可能合理地导致购买战利品箱的可能性更大,而这种与战利品箱更具问题性的关系进一步增加了PG风险。我们的研究有助于推进对这些概念的认识,同时表明战利品箱的负面影响在于其获取与更高程度地参与网络赌博有关。

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