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被动虚拟现实驾驶模拟中影响动感和晕动病的因素。

Factors affecting vection and motion sickness in a passive virtual reality driving simulation.

作者信息

Hughes Benjamin P, Naeem Hassan N, Davidenko Nicolas

机构信息

Psychology Department, University of California, Santa Cruz, Santa Cruz, 95064, USA.

出版信息

Sci Rep. 2024 Dec 4;14(1):30214. doi: 10.1038/s41598-024-80778-4.

DOI:10.1038/s41598-024-80778-4
PMID:39632919
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC11618617/
Abstract

The current study sought to examine factors that affect vection (the illusory experience of self-motion in the absence of real motion), visually-induced motion sickness, and one's sense of presence in a passive virtual reality driving simulation by exposing participants to 60-s pre-recorded driving laps and recording their self-reported metrics as well as their head motion patterns during the laps. Faster virtual driving speed (average 120 mph vs. 60 mph) resulted in significantly higher ratings of vection and motion sickness. Reclined posture (30° back) was examined as a possible mitigating factor for sickness, but no significant effects were found. Expanding visual cues (representing forward self-motion) resulted in higher ratings of vection, motion sickness, and presence compared to contracting cues (representing reverse self-motion) and translational cues (representing lateral self-motion). When experiencing typical upright, world-aligned, forward-facing conditions, conformity to the median head motions along the yaw axis was associated with higher ratings of vection, motion sickness, and presence at slow speeds and with vection and presence at high speeds. These findings underscore the importance of head motion patterns as a metric for behavior and contribute to the general understanding of illusory self-motion perception.

摘要

本研究旨在通过让参与者观看60秒预先录制的驾驶圈,并记录他们在驾驶圈中的自我报告指标以及头部运动模式,来考察影响动景运动(在没有真实运动的情况下的自我运动错觉体验)、视觉诱发晕动病以及在被动虚拟现实驾驶模拟中的临场感的因素。更快的虚拟驾驶速度(平均120英里/小时与60英里/小时)导致动景运动和晕动病的评分显著更高。将斜躺姿势(向后30°)作为晕动病的一个可能缓解因素进行了研究,但未发现显著影响。与收缩线索(表示反向自我运动)和平移线索(表示横向自我运动)相比,扩展视觉线索(表示向前自我运动)导致动景运动、晕动病和临场感的评分更高。在经历典型的直立、与世界对齐、向前的条件时,在低速时,沿偏航轴与头部运动中位数的一致性与动景运动、晕动病和临场感的更高评分相关,在高速时与动景运动和临场感相关。这些发现强调了头部运动模式作为行为指标的重要性,并有助于对自我运动错觉感知的总体理解。

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Factors affecting vection and motion sickness in a passive virtual reality driving simulation.被动虚拟现实驾驶模拟中影响动感和晕动病的因素。
Sci Rep. 2024 Dec 4;14(1):30214. doi: 10.1038/s41598-024-80778-4.
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本文引用的文献

1
Measuring vection: a review and critical evaluation of different methods for quantifying illusory self-motion.测量运动错觉:量化虚幻运动的不同方法的综述和批判性评估。
Behav Res Methods. 2024 Mar;56(3):2292-2310. doi: 10.3758/s13428-023-02148-8. Epub 2023 Jun 27.
2
Caloric vestibular stimulation induces vestibular circular vection even with a conflicting visual display presented in a virtual reality headset.即使在虚拟现实头显中呈现相互冲突的视觉显示时,热前庭刺激也会诱发前庭环形运动错觉。
Iperception. 2023 Apr 20;14(2):20416695231168093. doi: 10.1177/20416695231168093. eCollection 2023 Mar-Apr.
3
Enhancement of visual cues to self-motion during a visual/vestibular conflict.
增强视觉/前庭冲突期间的自我运动视觉线索。
PLoS One. 2023 Mar 15;18(3):e0282975. doi: 10.1371/journal.pone.0282975. eCollection 2023.
4
Self-motion perception without sensory motion.无感觉运动的自身运动感知。
Exp Brain Res. 2022 Oct;240(10):2677-2685. doi: 10.1007/s00221-022-06442-3. Epub 2022 Aug 20.
5
Detecting and predicting visually induced motion sickness with physiological measures in combination with machine learning techniques.利用生理测量和机器学习技术检测和预测视觉诱导的晕动病。
Int J Psychophysiol. 2022 Jun;176:14-26. doi: 10.1016/j.ijpsycho.2022.03.006. Epub 2022 Mar 16.
6
The Effect of Motion Direction and Eccentricity on Vection, VR Sickness and Head Movements in Virtual Reality.运动方向和离心率对虚拟现实中动感、虚拟现实晕动症及头部运动的影响
Multisens Res. 2021 Apr 20:1-40. doi: 10.1163/22134808-bja10049.
7
The role of cognitive factors and personality traits in the perception of illusory self-motion (vection).认知因素和人格特质在幻觉运动(视动)感知中的作用。
Atten Percept Psychophys. 2021 May;83(4):1804-1817. doi: 10.3758/s13414-020-02228-3. Epub 2021 Jan 6.
8
Objective and subjective responses to motion sickness: the group and the individual.对晕动病的客观和主观反应:群体与个体
Exp Brain Res. 2021 Feb;239(2):515-531. doi: 10.1007/s00221-020-05986-6. Epub 2020 Nov 29.
9
The Effect of Optical Flow Motion Direction on Vection Strength.光流运动方向对动感强度的影响。
Iperception. 2020 Jan 13;11(1):2041669519899108. doi: 10.1177/2041669519899108. eCollection 2020 Jan-Feb.
10
Presence and Cybersickness in Virtual Reality Are Negatively Related: A Review.虚拟现实中的临场感与晕动症呈负相关:一项综述。
Front Psychol. 2019 Feb 4;10:158. doi: 10.3389/fpsyg.2019.00158. eCollection 2019.