Scala Mauro, Sánchez-Reolid Daniel, Sánchez-Reolid Roberto, Fernández-Sotos Patricia, Romero-Ferreiro Verónica, Alvarez-Mon Miguel Ángel, Lahera Guillermo, Fanelli Giuseppe, Serretti Alessandro, Fabbri Chiara, Fernández-Caballero Antonio, Rodriguez-Jimenez Roberto
Department of Biomedical and Neuromotor Sciences (DIBINEM), University of Bologna, Bologna, Italy.
Department of Psychiatry, Health Research Institute Hospital 12 de Octubre (imas12).
Int Clin Psychopharmacol. 2025 Sep 1;40(5):281-287. doi: 10.1097/YIC.0000000000000576. Epub 2024 Dec 6.
Deficits in social cognition may impair emotional processing and facial emotional recognition (FER) in patients with bipolar disorder (BD) and schizophrenia. FER is generally explored using photographs or images of static faces that do not fully capture the complexity of real-life facial stimuli. To overcome this limitation, we developed a set of dynamic virtual faces depicting six basic emotions (i.e. happiness, sadness, anger, fear, disgust, and surprise) and a neutral expression suitable for presentation in immersive and nonimmersive virtual realities. This study presents preliminary findings on the differences in FER accuracy from a frontal view between immersive and nonimmersive virtual realities among patients experiencing a relapse of schizophrenia ( n = 10), a manic phase of BD ( n = 10), and a group of healthy controls (HCs) ( n = 10). As a secondary objective, we compare the FER accuracy across these three groups. Patients with schizophrenia and BD showed similar accuracy in recognizing emotions in immersive and nonimmersive virtual reality settings. However, patients with schizophrenia exhibited lower FER accuracy than HCs in both settings. Individuals with BD showed intermediate accuracy between those with schizophrenia and HCs, although these differences were not statistically significant. Notably, recognition of negative emotions was significantly impaired in both groups of patients.
社会认知缺陷可能会损害双相情感障碍(BD)和精神分裂症患者的情绪处理和面部情绪识别(FER)能力。FER通常通过静态面部照片或图像进行探究,而这些并不能完全捕捉现实生活中面部刺激的复杂性。为克服这一局限性,我们开发了一组动态虚拟面孔,描绘六种基本情绪(即快乐、悲伤、愤怒、恐惧、厌恶和惊讶)以及一种适合在沉浸式和非沉浸式虚拟现实中呈现的中性表情。本研究呈现了关于精神分裂症复发患者(n = 10)、BD躁狂期患者(n = 10)和一组健康对照者(HCs,n = 10)在沉浸式和非沉浸式虚拟现实中从正面视角进行FER准确性差异的初步研究结果。作为次要目标,我们比较了这三组的FER准确性。精神分裂症患者和BD患者在沉浸式和非沉浸式虚拟现实环境中识别情绪的准确性相似。然而,在两种环境中,精神分裂症患者的FER准确性均低于HCs。BD患者的准确性介于精神分裂症患者和HCs之间,尽管这些差异无统计学意义。值得注意的是,两组患者对负面情绪的识别均显著受损。