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考虑模糊模型识别的、由虚拟现实建模语言实现的用于3D动画的仿真方法。

Simulation methods realized by virtual reality modeling language for 3D animation considering fuzzy model recognition.

作者信息

Zhu Yu, Xie Shifan

机构信息

Xi'an Technological University, Shaanxi, China.

Shaanxi Artists Association, Shaanxi, China.

出版信息

PeerJ Comput Sci. 2024 Nov 13;10:e2354. doi: 10.7717/peerj-cs.2354. eCollection 2024.

DOI:10.7717/peerj-cs.2354
PMID:39650362
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC11623235/
Abstract

The creation of 3D animation increasingly prioritizes the enhancement of character effects, narrative depth, and audience engagement to address the growing demands for visual stimulation, cultural enrichment, and interactive experiences. The advancement of virtual reality (VR) animation is anticipated to require sustained collaboration among researchers, animation experts, and hardware developers over an extended period to achieve full maturity. This article explores the use of Virtual Reality Modeling Language (VRML) in generating 3D stereoscopic forms and environments, applying texture mapping, optimizing lighting effects, and establishing interactive user responses, thereby enriching the 3D animation experience. VRML's functionality is further expanded through the integration of script programs in languages such as Java, JavaScript, and VRML Script the Script node. The implementation of fuzzy model recognition within 3D animation simulations enhances the identification of textual, musical, and linguistic elements, resulting in improved frame rates. This study also analyzes the real-time correlation between the number of polygons and frame rates in a virtual museum animation scene. The findings demonstrate that the frame rate of the 3D animation within this virtual setting consistently exceeds 40 frames per second, thereby ensuring robust real-time performance, preserving the quality of 3D models, and optimizing rendering speed and visual effects without affecting the system's responsiveness to additional functions.

摘要

3D动画的创作越来越注重增强角色效果、叙事深度和观众参与度,以满足对视觉刺激、文化丰富和互动体验日益增长的需求。虚拟现实(VR)动画的发展预计需要研究人员、动画专家和硬件开发者长期持续合作才能完全成熟。本文探讨了使用虚拟现实建模语言(VRML)生成3D立体形式和环境、应用纹理映射、优化灯光效果以及建立交互式用户响应,从而丰富3D动画体验。通过集成Java、JavaScript和VRML Script等语言的脚本程序(脚本节点),VRML的功能得到进一步扩展。在3D动画模拟中实施模糊模型识别可增强对文本、音乐和语言元素的识别,从而提高帧率。本研究还分析了虚拟博物馆动画场景中多边形数量与帧率之间的实时相关性。研究结果表明,该虚拟环境中3D动画的帧率始终超过每秒40帧,从而确保强大的实时性能,保持3D模型的质量,并在不影响系统对其他功能响应能力的情况下优化渲染速度和视觉效果。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/adc7/11623235/212f92526fd5/peerj-cs-10-2354-g008.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/adc7/11623235/575c09b8b9f8/peerj-cs-10-2354-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/adc7/11623235/bc7797c9d336/peerj-cs-10-2354-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/adc7/11623235/0f6eb3c83924/peerj-cs-10-2354-g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/adc7/11623235/3d1abc768240/peerj-cs-10-2354-g004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/adc7/11623235/4eba272f3b10/peerj-cs-10-2354-g005.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/adc7/11623235/1028f43b86eb/peerj-cs-10-2354-g006.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/adc7/11623235/1515a986fb6e/peerj-cs-10-2354-g007.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/adc7/11623235/212f92526fd5/peerj-cs-10-2354-g008.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/adc7/11623235/575c09b8b9f8/peerj-cs-10-2354-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/adc7/11623235/bc7797c9d336/peerj-cs-10-2354-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/adc7/11623235/0f6eb3c83924/peerj-cs-10-2354-g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/adc7/11623235/3d1abc768240/peerj-cs-10-2354-g004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/adc7/11623235/4eba272f3b10/peerj-cs-10-2354-g005.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/adc7/11623235/1028f43b86eb/peerj-cs-10-2354-g006.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/adc7/11623235/1515a986fb6e/peerj-cs-10-2354-g007.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/adc7/11623235/212f92526fd5/peerj-cs-10-2354-g008.jpg

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本文引用的文献

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TOPSIS-based consensus model for group decision-making with incomplete interval fuzzy preference relations.基于 TOPSIS 的群组决策共识模型,用于处理不完全区间模糊偏好关系。
IEEE Trans Cybern. 2014 Aug;44(8):1283-94. doi: 10.1109/TCYB.2013.2282037. Epub 2013 Sep 26.