Lee Jason Wen Yau, Ong Dennis Wenhui, Soh Reuben Chee Chong, Rao Jai Prashant, Bello Fernando
Technology Enhanced Learning and Innovation Department, Office of Education, Duke-NUS Medical School, Singapore, Singapore.
Singapore General Hospital, Singapore, Singapore.
Clin Anat. 2025 Apr;38(3):334-346. doi: 10.1002/ca.24254. Epub 2024 Dec 14.
Anatomical education is transitioning from the time-honored cadaveric dissection to a blend of learner-centered and technology-enhanced learning approaches. In view of the increased use of various technologies for teaching and learning human anatomy, the aim of this study is to explore students' acceptance of four learning technologies using the technology acceptance model (TAM). This work was conducted at a graduate medical school in Singapore with first-year MD Program students. The acceptances of the four learning technologies were compared in two studies. In Study 1 (n = 46), we compared a 3D-printed (3DP) model with Primal Pictures to answer a clinical question in a Spine Anatomy Tutorial; in Study 2 (n = 55), we compared the Anatomage Table and Primal VR for a Brain Anatomy tutorial. There was a statistically significant preference (p < 0.05) for 3DP models over Primal Pictures for learning Spine Anatomy, and for Primal VR over Anatomage for learning Brain Anatomy. The perceived ease of use of any technology does not appear to influence the behavioral intention to use it. Qualitative feedback suggests that visualization and spatial relationships were among the most important facilitators of learning. Technology should be an enabler in learning but some technologies have a steeper learning curve than others. Therefore, to increase its perceived usefulness, educators must leverage the affordances of the technology when designing learning activities.
解剖学教育正在从历史悠久的尸体解剖向以学习者为中心和技术增强型学习方法相结合的方向转变。鉴于各种技术在人体解剖学教学中的使用日益增加,本研究旨在使用技术接受模型(TAM)探索学生对四种学习技术的接受程度。这项工作是在新加坡一所研究生医学院对医学博士一年级学生开展的。在两项研究中比较了这四种学习技术的接受情况。在研究1(n = 46)中,我们在脊柱解剖学教程中比较了3D打印(3DP)模型和Primal Pictures来回答一个临床问题;在研究2(n = 55)中,我们在脑解剖学教程中比较了Anatomage Table和Primal VR。在学习脊柱解剖学时,学生对3DP模型的偏好显著高于Primal Pictures(p < 0.05);在学习脑解剖学时,对Primal VR的偏好显著高于Anatomage。对任何技术的易用性感知似乎都不会影响使用它的行为意图。定性反馈表明,可视化和空间关系是学习的最重要促进因素。技术应该是学习的推动者,但有些技术的学习曲线比其他技术更陡。因此,为了提高其感知有用性,教育工作者在设计学习活动时必须利用技术的特性。