Ming Antao, Schubert Tanja, Marr Vanessa, Hötzsch Jaqueline, Stober Sebastian, Mertens Peter R
University Clinic for Nephrology and Hypertension, Diabetes and Endocrinology, Otto-von-Guericke University Magdeburg, Magdeburg, Germany.
Artificial Intelligence Lab, Otto-von-Guericke University Magdeburg, Magdeburg, Germany.
EClinicalMedicine. 2024 Nov 27;78:102947. doi: 10.1016/j.eclinm.2024.102947. eCollection 2024 Dec.
Fall(s) are a significant cause of morbidity and mortality especially amongst elderly with polyneuropathy and cognitive decline. Conventional fall risk assessment tools are prone to low predictive values and do not address specific vulnerabilities. This study seeks to advance the development of an innovative, engaging fall prediction tool for a high-risk cohort diagnosed with diabetes.
In this proof-of-concept cohort study, between July 01, 2020, and May 31, 2022, 152 participants with diabetes performed clinical examinations to estimate individual risks of fall (timed "up and go" (TUG) test, dynamic gait index (DGI), Berg-Balance-Scale (BBS)) and participated in a video game-based fall risk assessment with sensor-equipped insoles as steering units. The participants engaged in four distinct video games, each designed to address capabilities pertinent to prevent fall(s): skillfulness, reaction time, sensation, endurance, balance, and muscle strength. Data were collected during both, seated and standing gaming sessions. By data analyses using binary machine learning models a classification of participants was achieved and compared with actual fall events reported for the past 24 months.
Overall 22 out of 152 participants (14.5%) underwent at least one episode of fall during the past 24 months. Adjusted risk classification accuracies of TUG, DGI, and BBS reached 58.7%, 58.3%, and 47.5%, respectively. Data analyses from gaming sessions in seated and standing positions yielded two models with six predictors from the four games with accuracies of 82.8% and 88.6% (area under the receiver-operating-characteristic curve 0.84 (95% confidence interval (CI): 0.77-0.91) and 0.91 (95% CI: 0.85-0.97), respectively). Key capabilities that were distinctly different between the groups related to endurance (0.6 ± 0.1 vs. 0.5 ± 0.2; p = 0.03) and balance (0.7 ± 0.2 vs. 0.6 ± 0.2; p = 0.05). The AI-driven analysis allowed to extract a list of game features that showed highly significant predictive values, e.g., reaction times in specific task, deviation from ideal steering routes in parcours and pressure-related parameters.
Thus, video game-based assessment of fall risk surpasses traditional clinical assessment tools and scores (e.g., TUG, DGI, and BBS) and may open a novel resource for patient evaluation in the future. Further research with larger, heterogeneous cohorts is needed to validate these findings and especially predict future fall risk probabilities in clinical as well as outpatient settings.
This project was funded by the Ministry of Science, Economics, and Digitalization of the State of Saxony-Anhalt and the European Fund for Regional Development under the Autonomy in Old Age Program (Funding No: ZS/2016/05/78615, ZS/2018/12/95325) and Healthy Cognition and Nerve function (HeyCoNer, ZS/2023/12/183088).
跌倒尤其是在患有多发性神经病和认知功能减退的老年人中,是发病和死亡的重要原因。传统的跌倒风险评估工具往往预测价值较低,且未考虑特定的易患因素。本研究旨在推动为诊断为糖尿病的高危人群开发一种创新的、引人入胜的跌倒预测工具。
在这项概念验证队列研究中,2020年7月1日至2022年5月31日期间,152名糖尿病患者接受了临床检查,以评估个体跌倒风险(定时起立行走测试(TUG)、动态步态指数(DGI)、伯格平衡量表(BBS)),并使用配备传感器的鞋垫作为控制单元参与了基于视频游戏的跌倒风险评估。参与者参与了四种不同的视频游戏,每种游戏都旨在针对预防跌倒的相关能力进行设计:技巧性、反应时间、感觉、耐力、平衡和肌肉力量。在坐着和站立的游戏环节中均收集了数据。通过使用二元机器学习模型进行数据分析,对参与者进行了分类,并与过去24个月报告的实际跌倒事件进行了比较。
在过去24个月中,152名参与者中有22名(14.5%)至少经历了一次跌倒。TUG、DGI和BBS的调整后风险分类准确率分别达到58.7%、58.3%和47.5%。对坐着和站立位置的游戏环节进行的数据分析产生了两个模型,这两个模型从四个游戏中提取了六个预测因子,准确率分别为82.8%和88.6%(受试者工作特征曲线下面积分别为0.84(95%置信区间(CI):0.77 - 0.91)和0.91(95% CI:0.85 - 0.97))。两组之间明显不同的关键能力与耐力(0.6 ± 0.1对0.5 ± 0.2;p = 0.03)和平衡(0.7 ± 0.2对0.6 ± 0.2;p = 0.05)有关。人工智能驱动的分析能够提取一系列具有高度显著预测价值的游戏特征,例如特定任务中的反应时间、在赛道中偏离理想控制路线的情况以及与压力相关的参数。
因此,基于视频游戏的跌倒风险评估优于传统的临床评估工具和评分(如TUG、DGI和BBS),可能为未来的患者评估开辟一种新资源。需要对更大的异质性队列进行进一步研究,以验证这些发现,特别是在临床和门诊环境中预测未来跌倒风险概率。
本项目由萨克森 - 安哈尔特州科学、经济和数字化部以及欧洲区域发展基金在老年自主计划(资助编号:ZS/2016/05/78615,ZS/2018/12/95325)和健康认知与神经功能(HeyCoNer,ZS/2023/12/183088)下资助。