Tural Alp, Tural Elif
School of Design, College of Architecture, Arts, & Design, Virginia Tech, Blacksburg, VA, United States.
Front Psychol. 2024 Nov 29;15:1473520. doi: 10.3389/fpsyg.2024.1473520. eCollection 2024.
This study investigates the perception of spaciousness in interior environments using screen-based assessments with eye tracking, and virtual reality (VR) technologies. The research explores how four key design elements -view access, view content, materiality, and ceiling geometry- influence perceived spaciousness. Thirty-five college students participated in screen-based and VR-based evaluations of 16 photorealistic interior settings. Eye tracking data were collected during screen-based assessments to analyze visual attention patterns. Statistical analyses included repeated measures ANOVAs, pairwise comparisons, and correlations between screen and VR assessments. Results showed that view access significantly affected perceived spaciousness in both screen and VR conditions, with larger windows correlating to higher spaciousness ratings. Materiality also demonstrated significant effects, with natural and textured materials perceived as more spacious than concrete surfaces. View content and ceiling geometry showed trends towards influencing spaciousness perception but did not reach statistical significance. VR presentations generally yielded higher spaciousness ratings compared to screen-based presentations, suggesting that immersive technologies may enhance spatial perception. Eye tracking analyses revealed common gaze patterns and variations in visual attention across different design conditions. This study contributes to the understanding of how design elements influence spatial perception and demonstrates the potential of integrating eye tracking and VR technologies in environmental psychology research. The findings have implications for evidence-based design practices aimed at enhancing perceived spaciousness in interior environments.
本研究使用基于屏幕的眼动追踪评估和虚拟现实(VR)技术,调查室内环境中的空间感认知。该研究探讨了四个关键设计元素——视野可达性、视野内容、材质和天花板几何形状——如何影响感知到的空间感。35名大学生参与了对16个逼真室内场景的基于屏幕和基于VR的评估。在基于屏幕的评估过程中收集眼动追踪数据,以分析视觉注意力模式。统计分析包括重复测量方差分析、成对比较以及屏幕和VR评估之间的相关性。结果表明,视野可达性在屏幕和VR条件下均对感知到的空间感有显著影响,窗户越大,空间感评分越高。材质也显示出显著影响,天然和有纹理的材料比混凝土表面更具空间感。视野内容和天花板几何形状显示出影响空间感认知的趋势,但未达到统计学显著性。与基于屏幕的展示相比,VR展示通常产生更高的空间感评分,这表明沉浸式技术可能会增强空间感知。眼动追踪分析揭示了不同设计条件下常见的注视模式和视觉注意力的变化。本研究有助于理解设计元素如何影响空间感知,并展示了在环境心理学研究中整合眼动追踪和VR技术的潜力。研究结果对旨在增强室内环境中感知到的空间感的循证设计实践具有启示意义。