Ordu Yadigar, Calişkan Nurcan
Department of Nursing, Faculty of Nursing, Necmettin Erbakan University, Konya, Turkey.
Faculty of Nursing, Gazi University, Ankara, Turkey.
J Nurs Res. 2025 Feb 1;33(1):e368. doi: 10.1097/jnr.0000000000000651.
Virtual games developed for educational purposes have an important place in the education of nursing students.
This study was designed to investigate the experiences of nurse educators regarding the use of virtual games in nursing education.
A descriptive qualitative design was used in this research, which was conducted between June and August 2022. The participants included 18 nurse educators, all of whom were working in the nursing department at several universities in Turkey and selected using purposeful sampling. The data were collected using the Educator Information Form and the Semi-Structured Interview Form. The participants were contacted by e-mail. Participant interviews, which took approximately 30-45 minutes to complete, were conducted online via Zoom. The interviews were recorded with participant approval and then transcribed verbatim. Braun and Clarke's method and MAXQDA 2022 software were used to analyze the data.
Five themes were identified: (a) opinions of the nurse educators, (b) feedback received by nurse educators from students, (c) nurse educator experiences, (d) nurse educator suggestions for the use of virtual games, and (e) nurse educator suggestions for virtual game developers.
CONCLUSIONS/IMPLICATIONS FOR PRACTICE: The participants expressed support for using virtual games in nursing education; received both positive and negative related feedback from students; reported positive and negative experiences with these games; made suggestions for gaming methods and dissemination; and offered related planning, professional support, and other recommendations to game developers. The use of games in nursing education should be expanded, training programs should be organized for nurse educators considering game development, and similar studies should be conducted on larger study samples. The findings provide important information to nurse educators who are considering developing virtual games. The experiences of nurse educators regarding the use of virtual games are quite interesting, and the number of nurse educators involved in developing these games is quite low.
为教育目的开发的虚拟游戏在护理专业学生的教育中占有重要地位。
本研究旨在调查护理教育工作者在护理教育中使用虚拟游戏的经验。
本研究采用描述性定性设计,于2022年6月至8月进行。参与者包括18名护理教育工作者,他们均在土耳其几所大学的护理系工作,采用目的抽样法选取。数据通过教育工作者信息表和半结构化访谈表收集。通过电子邮件与参与者联系。参与者访谈大约需要30 - 45分钟完成,通过Zoom在线进行。经参与者同意后对访谈进行录音,然后逐字转录。采用布劳恩和克拉克的方法以及MAXQDA 2022软件对数据进行分析。
确定了五个主题:(a)护理教育工作者的意见;(b)护理教育工作者从学生那里收到的反馈;(c)护理教育工作者的经验;(d)护理教育工作者对虚拟游戏使用的建议;(e)护理教育工作者对虚拟游戏开发者的建议。
结论/实践启示:参与者表示支持在护理教育中使用虚拟游戏;从学生那里收到了与虚拟游戏相关的正面和负面反馈;报告了在这些游戏中的正面和负面经历;对游戏方法和传播提出了建议;并为游戏开发者提供了相关规划、专业支持及其他建议。应扩大游戏在护理教育中的应用,应为考虑游戏开发的护理教育工作者组织培训项目,并在更大的研究样本上进行类似研究。这些发现为考虑开发虚拟游戏的护理教育工作者提供了重要信息。护理教育工作者在虚拟游戏使用方面的经验相当有趣,且参与开发这些游戏的护理教育工作者数量相当少。