Suppr超能文献

PlayDecide团队合作:一款供初级医生探讨职场霸凌与骚扰问题的讨论游戏。

PlayDecide teamwork: a discussion game for junior doctors to explore workplace bullying and harassment.

作者信息

Burke Elaine, Byrne Declan, Donegan Mark, Hannigan Oisín, O'Grady Julie, Waugh Alice, Hennessy Martina

机构信息

Discipline of Medical Education, School of Medicine, Trinity College Dublin, Dublin, Ireland.

St James's Hospital, Dublin 8, Dublin, Ireland.

出版信息

BMC Med Educ. 2024 Dec 18;24(1):1438. doi: 10.1186/s12909-024-06308-y.

Abstract

BACKGROUND

Workplace bullying and harassment (WBH) in healthcare settings has been widely described in the literature, although a lack of consensus on the definition of behaviours constituting WBH makes findings difficult to interpret. The consequences for those experiencing WBH can be severe, including burnout, stress, and suicidal ideation, yet formal reporting rates are low, in part due to a lack of understanding of WBH and the support services designed to address it. Those who experience WBH are more likely to reproduce the behaviour, creating a self-perpetuating cycle. There is an urgent need to develop educational tools to help trainees identify behaviours that can constitute WBH, and the support services available to address this issue.

METHODS

The study setting was four acute hospital sites in Ireland; participants were interns (junior doctors in their first postgraduate year). A card-based discussion game, PlayDecide: Teamwork was developed with a multidisciplinary team (MDT), piloted, and implemented. Feedback was obtained from participants on the acceptability and educational value of the game via an anonymous online survey. The intervention is presented using the TIDieR framework. Data were analysed and presented using descriptive statistics.

RESULTS

Intern trainers and facilitators expressed satisfaction with the game. Intern attendance at the PlayDecide sessions was estimated at 63.64% (n = 70), with a 57.14% response rate to the survey (n = 40). The majority of interns found the game acceptable, the cards realistic and relevant, and agreed that it was a safe space to discuss workplace issues. Most interns agreed that the learning objectives had been met, although fewer agreed that they had learned about support services.

CONCLUSION

PlayDecide: Teamwork is to the best of our knowledge the first intervention of its kind aimed at addressing WBH, and the first aimed at interns. We have shown it to be effective and acceptable to interns and intern trainers in the acute hospital setting. We hypothesised that strong group identification facilitated the discussion, and further, that the cards created cognitive distance, allowing for free discussion of the issues depicted without needing to divulge personal experiences. Further evaluation at behavioural and organisational levels is needed.

摘要

背景

医疗环境中的职场霸凌与骚扰(WBH)在文献中已有广泛描述,然而对于构成WBH的行为定义缺乏共识,这使得研究结果难以解读。遭受WBH的人所面临的后果可能很严重,包括职业倦怠、压力和自杀念头,但正式报告率很低,部分原因是对WBH以及旨在解决该问题的支持服务缺乏了解。经历过WBH的人更有可能重现这种行为,从而形成一个自我延续的循环。迫切需要开发教育工具,以帮助实习生识别可能构成WBH的行为,以及可用于解决此问题的支持服务。

方法

研究地点为爱尔兰的四个急症医院;参与者为实习生(研究生一年级的初级医生)。与多学科团队(MDT)共同开发了一款基于卡片的讨论游戏“PlayDecide:团队合作”,进行了试点并实施。通过匿名在线调查从参与者那里获得了关于该游戏可接受性和教育价值的反馈。使用TIDieR框架介绍该干预措施。使用描述性统计方法对数据进行分析和呈现。

结果

实习培训师和促进者对该游戏表示满意。估计有63.64%(n = 70)的实习生参加了PlayDecide课程,调查回复率为57.14%(n = 40)。大多数实习生认为该游戏可接受,卡片逼真且相关,并同意这是一个讨论职场问题的安全空间。大多数实习生同意达到了学习目标,尽管较少有人同意他们了解了支持服务。

结论

据我们所知,“PlayDecide:团队合作”是同类旨在解决WBH问题的首个干预措施,也是首个针对实习生的措施。我们已证明它在急症医院环境中对实习生和实习培训师有效且可接受。我们推测强烈的群体认同感促进了讨论,此外,卡片创造了认知距离,使得能够自由讨论所描绘的问题,而无需透露个人经历。需要在行为和组织层面进行进一步评估。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7655/11654063/d96f50e50595/12909_2024_6308_Fig1_HTML.jpg

文献AI研究员

20分钟写一篇综述,助力文献阅读效率提升50倍。

立即体验

用中文搜PubMed

大模型驱动的PubMed中文搜索引擎

马上搜索

文档翻译

学术文献翻译模型,支持多种主流文档格式。

立即体验