Pavarini Gabriela, Murta Sheila Giardini, Mendes Josimar Antônio de Alcântara, Siston Felipe Rodrigues, de Souza Rafa Ribeiro Alves, de Oliveira da Cunha Rafaela, Alves Ferreira Julyana, de Santos Victor Hugo de Lima, Seabra Brenda Thallys Rocha, Singh Ilina
Ethox Centre, Oxford Population Health, University of Oxford, Oxford, UK.
Department of Social Policy and Intervention, University of Oxford, Oxford, UK.
J Child Psychol Psychiatry. 2025 May;66(5):697-715. doi: 10.1111/jcpp.14078. Epub 2024 Dec 20.
Adolescent mental health is vital for public health, yet many interventions fail to recognise adolescents as proactive community contributors. This paper discusses the co-design and acceptability testing of a chat-story intervention to enhance Brazilian adolescents' participation in the promotion of mental health in their peer communities. We specifically highlight the iterative process of co-creating this intervention with community stakeholders.
The co-design was led by researchers, a youth collaborative group, and health-tech experts. Part 1 included quantitative (n = 1,768) and qualitative (n = 46) studies with Brazilian adolescents aged 15-18 for priority-setting. Part 2 involved co-creation and technical production, with input from youth advisors (n = 24), school staff (n = 11), and policy experts (n = 3). In Part 3, the chat-story was user tested (n = 32). Parts 4 and 5 assessed acceptability through a qualitative study in schools (n = 138) and initial efficacy during an online campaign (n = 795).
Participants aspired to support their peers' mental health in schools, both one-to-one and collectively, but felt unprepared. This informed the chat-story's goal of enhancing peer support and collective action skills. Themes identified during Part 1, such as prejudice and academic pressure, were woven into the narrative to raise awareness of the social determinants of mental health, drawing from real-life stories. In the final story, players search for their missing best friend at school, uncovering his anxiety struggles and practicing skills such as empathic listening and partnership building. A manual for teachers was collaboratively designed for use within school settings, supplementing direct-to-user online applications. Acceptability testing showed participants found the tool authentic and user-friendly. Online users perceived the tool as preparing and motivating them to offer peer support and engage in collective action.
The immersive co-creation model, enriched by input from key stakeholders, yielded a relevant and well-received intervention for Brazilian adolescents. Co-designed creative tools like chat-stories hold promise as digital mental health tools, fostering awareness, critical reflection, and inspiring adolescents to drive positive social change.
青少年心理健康对公共卫生至关重要,但许多干预措施未能将青少年视为积极的社区贡献者。本文讨论了一种聊天故事干预措施的联合设计和可接受性测试,以增强巴西青少年在其同伴社区中促进心理健康的参与度。我们特别强调了与社区利益相关者共同创建这种干预措施的迭代过程。
联合设计由研究人员、青年协作小组和健康科技专家牵头。第1部分包括对15至18岁巴西青少年进行的定量研究(n = 1768)和定性研究(n = 46),以确定优先事项。第2部分涉及共同创建和技术制作,有青年顾问(n = 24)、学校工作人员(n = 11)和政策专家(n = 3)的参与。在第3部分,对聊天故事进行了用户测试(n = 32)。第4部分和第5部分通过在学校进行的定性研究(n = 138)评估可接受性,并在在线活动期间评估初始效果(n = 795)。
参与者渴望在学校中一对一和集体地支持同伴的心理健康,但感到准备不足。这为聊天故事增强同伴支持和集体行动技能的目标提供了依据。在第1部分中确定的主题,如偏见和学业压力,被融入到叙事中,以提高对心理健康社会决定因素的认识,这些故事取材于现实生活。在最终的故事中,玩家在学校寻找失踪的最好的朋友,发现他的焦虑挣扎,并练习诸如共情倾听和建立伙伴关系等技能。为教师共同设计了一本手册,供学校环境中使用,以补充直接面向用户的在线应用程序。可接受性测试表明,参与者发现该工具真实且用户友好。在线用户认为该工具让他们做好准备并激励他们提供同伴支持并参与集体行动。
通过关键利益相关者的投入丰富的沉浸式共同创建模型,为巴西青少年产生了一种相关且受欢迎的干预措施。像聊天故事这样共同设计的创意工具作为数字心理健康工具具有潜力,可促进意识、批判性反思,并激励青少年推动积极的社会变革。