Hatzithomas Leonidas
Department of Business Administration, University of Macedonia, Thessaloniki, Greece.
Front Psychol. 2024 Dec 6;15:1473742. doi: 10.3389/fpsyg.2024.1473742. eCollection 2024.
This work aims to introduce a general theory of humor elicitation and appreciation, the play-mirth theory, which is based on the cognitive appraisal perspective. Two experiments test the theory's central hypothesis: that is, to experience humor, one must interpret (a) a stimulus as a playful turn and (b) the turn as consistent with their motives. In the first experiment, 104 undergraduate students rated the appraisal determinants of successful and failed humor experiences that they recalled. In the second experiment, appraisals of playful turn (i.e., present or absent), situational state (i.e., motive-inconsistent/motive-consistent), and motivational state (punishment/reward) were manipulated. Overall, 150 undergraduate students were exposed to the manipulated stimuli and answered a structured questionnaire. The findings provide the first experimental evidence that two appraisals (i.e., playful turn and motive-consistency) do elicit humor. Play-mirth hypothesis sufficiently differentiates humorous from nonhumorous experiences as well as mirth from other positive emotions such as joy, and relief.
这项研究旨在引入一种基于认知评价视角的幽默引发与欣赏的通用理论——游戏欢笑理论。两项实验对该理论的核心假设进行了检验:也就是说,要体验幽默,一个人必须将(a)一种刺激解释为一种游戏性转变,并且(b)将这种转变解释为与他们的动机相一致。在第一个实验中,104名本科生对他们回忆起的成功和失败的幽默体验的评价决定因素进行了评分。在第二个实验中,对游戏性转变(即存在或不存在)、情境状态(即动机不一致/动机一致)和动机状态(惩罚/奖励)的评价进行了操纵。总体而言,150名本科生接触了经过操纵的刺激,并回答了一份结构化问卷。研究结果提供了首个实验证据,表明两种评价(即游戏性转变和动机一致性)确实会引发幽默。游戏欢笑假设充分地区分了幽默体验与非幽默体验,以及欢笑与其他积极情绪,如喜悦和宽慰。