Peng Dianhui, Wu Xinbo, Yang Yaqi, Li Xiaolin, Shu Anni, Liang Junwen, Tu Zengying, Liu Le, Yang Qian, Dong Weixin, Lu Chunxia
Department of Sport Education, Hunan Normal University, Changsha, China.
College of Sports and Art, Shandong Sport University, Jinan, China.
Front Psychol. 2024 Dec 20;15:1423755. doi: 10.3389/fpsyg.2024.1423755. eCollection 2024.
China has a significant population of left-behind children, defined as those whose parents have migrated away from their home for at least six months. This situation arises when one or both parents leave to seek work in urban areas. Among the various challenges faced by left-behind children, social anxiety has emerged as one of the most pressing issues.
This study aims to deeply explore the impact of interactive video games and LEGO games on the social anxiety of rural left-behind children, with the aim of providing a more comprehensive and effective solution to the mental health problems they encounter.
Eighty-four rural left-behind children were randomly assigned to four groups: interactive video game group, LEGO game group, combined intervention group, and the control group, using a single-blind randomized controlled experiment. All participants underwent the intervention three times a week for 12 weeks. Social anxiety levels were assessed at three points: before the intervention (T), immediately after the intervention (T), and 6 weeks post-intervention (T).
The effects of different intervention strategies on the social anxiety of left-behind children showed significant group-time interaction effects. As the intervention progressed, the total score of social anxiety and the scores of various dimensions among participants in different intervention groups showed a gradual decreasing trend. The combined intervention group scored significantly lower at T and T than both the interactive video game group and the LEGO group.
Our findings indicate that social anxiety in left-behind children can be significantly mitigated through both LEGO therapy and interactive video games, with a combined approach yielding the most pronounced effects. These results underscore the importance of a multifaceted intervention strategy that addresses the unique social needs of this vulnerable population. Importantly, our study suggests that effective interventions should not only focus on symptom reduction but also foster environments that enhance social skills and build confidence. Future research should investigate the scalability of these interventions across diverse contexts and their potential integration into existing mental health services to better support left-behind children.
中国有大量留守儿童,即父母双方或一方外出务工半年以上的儿童。这种情况是由于父母一方或双方离开家乡到城市务工所致。在留守儿童面临的各种挑战中,社交焦虑已成为最紧迫的问题之一。
本研究旨在深入探讨互动视频游戏和乐高游戏对农村留守儿童社交焦虑的影响,为他们所面临的心理健康问题提供更全面有效的解决方案。
采用单盲随机对照实验,将84名农村留守儿童随机分为四组:互动视频游戏组、乐高游戏组、联合干预组和对照组。所有参与者每周接受3次干预,共12周。在干预前(T0)、干预后即刻(T1)和干预后6周(T2)三个时间点评估社交焦虑水平。
不同干预策略对留守儿童社交焦虑的影响呈现出显著的组间-时间交互效应。随着干预的进行,不同干预组参与者的社交焦虑总分及各维度得分均呈逐渐下降趋势。联合干预组在T1和T2时的得分显著低于互动视频游戏组和乐高游戏组。
我们的研究结果表明,乐高疗法和互动视频游戏均可显著减轻留守儿童的社交焦虑,联合干预效果最为显著。这些结果强调了多方面干预策略对于满足这一弱势群体独特社会需求的重要性。重要的是,我们的研究表明,有效的干预不仅应关注症状减轻,还应营造增强社交技能和建立自信的环境。未来研究应探讨这些干预措施在不同背景下的可扩展性,以及它们与现有心理健康服务整合的潜力,以更好地支持留守儿童。