Zhang Weixiao, Li Haojie, Sheng Yi
School of Athletic Performance, Shanghai University of Sport, Shanghai 200438, China.
Business School, University of Technology Sydney, Sydney, NSW 2007, Australia.
Behav Sci (Basel). 2024 Nov 28;14(12):1141. doi: 10.3390/bs14121141.
(1) Background: Attention Deficit Hyperactivity Disorder (ADHD) is a common mental health condition in children that can significantly impact their quality of life. In this study, we compared the effectiveness of virtual reality (VR) technology with traditional rehabilitation training through meta-analysis, aiming to provide a basis for the clinical optimization of rehabilitation strategies. (2) Methods: The study was registered in PROSPERO, and a search was conducted using the subject terms "virtual reality" and "attention deficit hyperactivity disorder" across six databases. The search yielded 10 randomized controlled trials (RCTs) that met the inclusion criteria. The data were analyzed using a random-effects model in statistical software. (3) Results: The study found that VR exercise game technology significantly outperformed the control group in terms of both the primary outcome (executive function and cognitive function) and secondary outcomes (attention, memory, and task switching) in children under the age of 18 with ADHD (children under 18 years of age are defined as adolescents and children). Sensitivity analyses confirmed the robustness of the five outcome measures. Bias tests revealed no publication bias for the primary outcome, but some bias for the secondary outcomes, which did not affect the overall results. (4) Conclusion: VR motor games significantly improved the executive and cognitive functions of children with ADHD.
(1) 背景:注意力缺陷多动障碍(ADHD)是儿童常见的心理健康问题,会对他们的生活质量产生重大影响。在本研究中,我们通过荟萃分析比较了虚拟现实(VR)技术与传统康复训练的效果,旨在为康复策略的临床优化提供依据。(2) 方法:该研究在PROSPERO注册,并在六个数据库中使用主题词“虚拟现实”和“注意力缺陷多动障碍”进行检索。检索得到10项符合纳入标准的随机对照试验(RCT)。使用统计软件中的随机效应模型对数据进行分析。(3) 结果:研究发现,在患有ADHD的18岁以下儿童(18岁以下儿童定义为青少年和儿童)中,VR运动游戏技术在主要结局(执行功能和认知功能)和次要结局(注意力、记忆力和任务切换)方面均显著优于对照组。敏感性分析证实了五项结局指标的稳健性。偏倚检验显示主要结局无发表偏倚,但次要结局存在一些偏倚,不过这并未影响总体结果。(4) 结论:VR运动游戏显著改善了ADHD儿童的执行功能和认知功能。