Suppr超能文献

儿童互联网游戏障碍量表日文版(IGDS-C)的信度和效度

Reliability and Validity of the Japanese Version of the Internet Gaming Disorder Scale for Children (IGDS-C).

作者信息

Ono Koki, Tokushige Makoto, Hiratani Nanami, Kaneko Kyosuke, Hamamura Toshitaka, Miyamoto Yuki, Tateno Masaru, Ito Masaya, Takano Ayumi

机构信息

National Center of Neurology and Psychiatry, National Institute of Mental Health, Kodaira, Tokyo, Japan.

Department of Psychiatric Nursing, Graduate School of Medicine, The University of Tokyo, Tokyo, Japan.

出版信息

Neuropsychopharmacol Rep. 2025 Mar;45(1):e12518. doi: 10.1002/npr2.12518.

Abstract

AIM

The Internet Gaming Disorder Scale is a 9-item screening instrument developed based on the diagnostic criteria for Internet Gaming Disorder (IGD) in the DSM-5. This study aimed to examine the reliability and validity of the Internet Gaming Disorder Scale for children (IGDS-C) in Japanese clinical and nonclinical populations.

METHODS

The study included clinical outpatients aged 9-29 with problematic game use and nonclinical adolescents aged 12-18 who played online games at least once a week. Reliability was examined by calculating internal consistency and test-retest reliability. Validity was assessed using Spearman's correlation and Confirmatory Factor Analysis (CFA).

RESULTS

A total of 746 participants (93 clinical, 653 nonclinical) were eligible for statistical analysis. Reliability results revealed acceptable internal consistency (Cronbach's α = 0.87) and test-retest reliability (intraclass correlation coefficient = 0.62). CFA results (Comparative Fit Index = 0.92, Tucker-Lewis Index = 0.90, root mean square error of approximation = 0.10, standardized root mean square residual = 0.05, factor loadings = 0.59-0.71) and significant correlations with the GAMES test, psychological distress, and gaming hours verified the validity of the IGDS-C.

CONCLUSION

The study verified the reliability and validity of the IGDS-C in Japanese clinical and nonclinical participants, suggesting that it generally reflects the severity of IGD well.

摘要

目的

互联网游戏障碍量表是一种基于《精神疾病诊断与统计手册》第五版(DSM - 5)中互联网游戏障碍(IGD)诊断标准开发的9项筛查工具。本研究旨在检验儿童互联网游戏障碍量表(IGDS - C)在日本临床和非临床人群中的信效度。

方法

该研究纳入了9至29岁有游戏使用问题的临床门诊患者以及12至18岁每周至少玩一次网络游戏的非临床青少年。通过计算内部一致性和重测信度来检验信度。使用斯皮尔曼相关性分析和验证性因素分析(CFA)来评估效度。

结果

共有746名参与者(93名临床患者,653名非临床患者)符合统计分析条件。信度结果显示内部一致性可接受(克朗巴哈α系数 = 0.87),重测信度良好(组内相关系数 = 0.62)。CFA结果(比较拟合指数 = 0.92,塔克 - 刘易斯指数 = 0.90,近似均方根误差 = 0.10,标准化均方根残差 = 0.05,因素负荷 = 0.59 - 0.71)以及与GAMES测试、心理困扰和游戏时长的显著相关性验证了IGDS - C的效度。

结论

该研究验证了IGDS - C在日本临床和非临床参与者中的信效度,表明它总体上能很好地反映IGD的严重程度。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3ac9/11720237/b9f1397851ea/NPR2-45-e12518-g002.jpg

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验