Mohan Manish, Weaving Dan, Gardner Andrew J, Hendricks Sharief, Stokes Keith A, Phillips Gemma, Cross Matt, Owen Cameron, Jones Ben
Carnegie Applied Rugby Research (CARR) centre, Carnegie School of Sport, Leeds Beckett University, Leeds, UK
Carnegie Applied Rugby Research (CARR) centre, Carnegie School of Sport, Leeds Beckett University, Leeds, UK.
Inj Prev. 2025 Jan 19. doi: 10.1136/ip-2023-045129.
Head-on-head impacts are a risk factor for concussion, which is a concern for sports. Computer vision frameworks may provide an automated process to identify head-on-head impacts, although this has not been applied or evaluated in rugby.
This study developed and evaluated a novel computer vision framework to automatically classify head-on-head and non-head-on-head impacts. Tackle events from professional rugby league matches were coded as either head-on-head or non-head-on-head impacts. These included non-televised standard-definition and televised high-definition video clips to train (n=341) and test (n=670) the framework. A computer vision framework consisting of two deep learning networks, an object detection algorithm and three-dimensional Convolutional Neural Networks, was employed and compared with the analyst-coded criterion. Sensitivity, specificity and positive predictive value were reported.
The overall performance evaluation of the framework to classify head-on-head impacts against manual coding had a sensitivity, specificity and positive predictive value (95% CIs) of 68% (58% to 78%), 84% (78% to 88%) and 0.61 (0.54 to 0.69) in standard-definition clips, and 65% (55% to 75%), 84% (79% to 89%) and 0.61 (0.53 to 0.68) in high-definition clips.
The study introduces a novel computer vision framework for head-on-head impact detection. Governing bodies may also use the framework in real time, or for retrospective analysis of historical videos, to establish head-on-head rates and evaluate prevention strategies. Future work should explore the application of the framework to other head-contact mechanisms and also the utility in real time to identify potential events for clinical assessment.
正面头部撞击是脑震荡的一个风险因素,这在体育领域备受关注。计算机视觉框架可能提供一种自动识别正面头部撞击的方法,不过这尚未在橄榄球运动中得到应用或评估。
本研究开发并评估了一种新型计算机视觉框架,用于自动分类正面头部撞击和非正面头部撞击。将职业橄榄球联盟比赛中的擒抱事件编码为正面头部撞击或非正面头部撞击。这些事件包括非电视转播的标准清晰度和电视转播的高清视频片段,用于训练(n = 341)和测试(n = 670)该框架。采用了一个由两个深度学习网络、一个目标检测算法和三维卷积神经网络组成的计算机视觉框架,并与分析人员编码的标准进行比较。报告了敏感性、特异性和阳性预测值。
该框架针对人工编码对正面头部撞击进行分类的总体性能评估中,在标准清晰度片段中的敏感性、特异性和阳性预测值(95%置信区间)分别为68%(58%至78%)、84%(78%至88%)和0.61(0.54至0.69),在高清片段中分别为65%(55%至75%)、84%(79%至89%)和0.61(0.53至0.68)。
该研究引入了一种用于正面头部撞击检测的新型计算机视觉框架。管理机构也可以实时使用该框架,或用于对历史视频的回顾性分析,以确定正面头部撞击发生率并评估预防策略。未来的工作应探索该框架在其他头部接触机制中的应用,以及实时识别潜在事件以进行临床评估的效用。