Willsey Matthew S, Shah Nishal P, Avansino Donald T, Hahn Nick V, Jamiolkowski Ryan M, Kamdar Foram B, Hochberg Leigh R, Willett Francis R, Henderson Jaimie M
Department of Neurosurgery, Stanford University, Stanford, CA, USA.
Department of Neurosurgery, University of Michigan, Ann Arbor, MI, USA.
Nat Med. 2025 Jan;31(1):96-104. doi: 10.1038/s41591-024-03341-8. Epub 2025 Jan 20.
People with paralysis express unmet needs for peer support, leisure activities and sporting activities. Many within the general population rely on social media and massively multiplayer video games to address these needs. We developed a high-performance, finger-based brain-computer-interface system allowing continuous control of three independent finger groups, of which the thumb can be controlled in two dimensions, yielding a total of four degrees of freedom. The system was tested in a human research participant with tetraplegia due to spinal cord injury over sequential trials requiring fingers to reach and hold on targets, with an average acquisition rate of 76 targets per minute and completion time of 1.58 ± 0.06 seconds-comparing favorably to prior animal studies despite a twofold increase in the decoded degrees of freedom. More importantly, finger positions were then used to control a virtual quadcopter-the number-one restorative priority for the participant-using a brain-to-finger-to-computer interface to allow dexterous navigation around fixed- and random-ringed obstacle courses. The participant expressed or demonstrated a sense of enablement, recreation and social connectedness that addresses many of the unmet needs of people with paralysis.
瘫痪患者表示在同伴支持、休闲活动和体育活动方面存在未得到满足的需求。普通人群中的许多人依靠社交媒体和大型多人在线游戏来满足这些需求。我们开发了一种高性能的、基于手指的脑机接口系统,可对三个独立的手指组进行连续控制,其中拇指可在两个维度上进行控制,总共产生四个自由度。该系统在一名因脊髓损伤而四肢瘫痪的人类研究参与者身上进行了测试,在一系列要求手指触碰并抓住目标的试验中,平均每分钟获取76个目标,完成时间为1.58±0.06秒——尽管解码自由度增加了两倍,但与之前的动物研究相比仍具有优势。更重要的是,随后使用手指位置来控制一架虚拟四轴飞行器——这是参与者恢复功能的首要优先事项——通过脑-手指-计算机接口,以便在固定和随机环形障碍赛道上进行灵活导航。参与者表达或展现出一种赋能、娱乐和社交联系的感觉,满足了瘫痪患者许多未得到满足的需求。