• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

一种新型智能康复运动游戏系统对体弱老年人生活质量的可用性和效果:前瞻性队列研究

The Usability and Effect of a Novel Intelligent Rehabilitation Exergame System on Quality of Life in Frail Older Adults: Prospective Cohort Study.

作者信息

Chang Chien-Hsiang, Wei Chun-Chun, Lien Wei-Chih, Yang Tai-Hua, Liu Bo, Lin Yimo, Tan Poh Thong, Lin Yang-Cheng

机构信息

Department of Industrial Design, National Cheng Kung University, Tainan, Taiwan.

Department of Creative Design, National Yunlin University of Science and Technology, Yunlin, Taiwan.

出版信息

JMIR Serious Games. 2025 Jan 21;13:e50669. doi: 10.2196/50669.

DOI:10.2196/50669
PMID:39841584
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC11774325/
Abstract

BACKGROUND

Aging in older adults results in a decline in physical function and quality of daily life. Due to the COVID-19 pandemic, the exercise frequency among older adults decreased, further contributing to frailty. Traditional rehabilitation using repetitive movements tends not to attract older adults to perform independently.

OBJECTIVE

Intelligent Rehabilitation Exergame System (IRES), a novel retro interactive exergame that incorporates real-time surface electromyography, was developed and evaluated.

METHODS

Frail older adults were invited to use the IRES for rehabilitation using lower limb training twice per week for 4 weeks. Participants were required to have no mobility or communication difficulties and be willing to complete the 4-week study. The enrolled cohort had baseline scores ranging from 1 to 5 on the Clinical Frailty Scale, as described by Rockwood et al. Three major lower limb movements (knee extension, plantar flexion, and dorsiflexion) were performed 20 times for each leg within 30 minutes. The surface electromyography collected and analyzed muscle potential signals for review by health care professionals to customize the protocol for the next training. The System Usability Scale (SUS) and Taiwanese version of the EuroQol-5 Dimensions (EQ-5D) were administered after completing the first (week 1, baseline) and last training (week 4, one-month follow-up) to evaluate the usability of the IRES and its effects on the quality of life of participants.

RESULTS

A total of 49 frail older adults (mean age 74.6 years) were included in the analysis. The usability of the IRES improved according to the mean SUS score, from 82.09 (good) at baseline to 87.14 (good+) at 1-month follow-up. The willingness to use (t96=-4.51; P<.001), learnability (t96=-4.83; P<.001), and confidence (t96=-2.27; P=.02) in working with the IRES increased. After using the IRES for 1 month, significant improvements were observed in the ease of use (t47=2.05; P=.04) and confidence (t47=2.68; P<.001) among participants without previous rehabilitation experience. No sex-based differences in the SUS scores were found at baseline or 1-month follow-up. The quality of life, as assessed by the EQ-5D, improved significantly after 1 month of IRES training compared to that at baseline (t96=6.03; P<.001).

CONCLUSIONS

The novel IRES proposed in this study received positive feedback from frail older adults. Integrating retro-style exergame training into rehabilitation not only improved their rehabilitation motivation but also increased their learning, system operability, and willingness to continue rehabilitation. The IRES provides an essential tool for the new eHealth care service in the post-COVID-19 era.

摘要

背景

老年人的衰老会导致身体功能和日常生活质量下降。由于新冠疫情,老年人的锻炼频率降低,这进一步加剧了身体虚弱。传统的重复性运动康复方法往往无法吸引老年人独立进行锻炼。

目的

开发并评估了智能康复运动游戏系统(IRES),这是一种新型的复古交互式运动游戏,集成了实时表面肌电图技术。

方法

邀请身体虚弱的老年人使用IRES进行下肢训练,每周两次,共4周。参与者需无行动或沟通障碍,并愿意完成为期4周的研究。根据Rockwood等人的描述,纳入队列的临床衰弱量表基线评分在1至5分之间。每条腿在30分钟内进行20次三大下肢运动(膝关节伸展、跖屈和背屈)。收集并分析表面肌电图以获取肌肉电位信号,供医疗保健专业人员审查,以便为下一次训练定制方案。在完成第一次训练(第1周,基线)和最后一次训练(第4周,1个月随访)后,使用系统可用性量表(SUS)和台湾版欧洲五维健康量表(EQ-5D)评估IRES的可用性及其对参与者生活质量的影响。

结果

共有49名身体虚弱的老年人(平均年龄74.6岁)纳入分析。根据SUS平均得分,IRES的可用性有所提高,从基线时的82.09(良好)提高到1个月随访时的87.14(良好+)。使用IRES的意愿(t96=-4.51;P<.001)、学习能力(t96=-4.83;P<.001)和信心(t96=-2.27;P=.02)均有所增加。使用IRES 1个月后,无既往康复经验的参与者在易用性(t47=2.05;P=.04)和信心(t47=2.68;P<.001)方面有显著改善。在基线或1个月随访时,未发现SUS评分存在性别差异。与基线相比,IRES训练1个月后,EQ-5D评估的生活质量有显著改善(t96=6.03;P<.001)。

结论

本研究中提出的新型IRES获得了身体虚弱的老年人的积极反馈。将复古风格的运动游戏训练融入康复不仅提高了他们的康复积极性,还增强了他们的学习能力、系统可操作性以及继续康复的意愿。IRES为新冠疫情后时代的新型电子医疗服务提供了重要工具。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/f533/11774325/368bc8e58f91/games-v13-e50669-g005.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/f533/11774325/4615d7c39bbb/games-v13-e50669-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/f533/11774325/5c6ec1fa190b/games-v13-e50669-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/f533/11774325/8669b5983830/games-v13-e50669-g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/f533/11774325/6b8faf8ce0d6/games-v13-e50669-g004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/f533/11774325/368bc8e58f91/games-v13-e50669-g005.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/f533/11774325/4615d7c39bbb/games-v13-e50669-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/f533/11774325/5c6ec1fa190b/games-v13-e50669-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/f533/11774325/8669b5983830/games-v13-e50669-g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/f533/11774325/6b8faf8ce0d6/games-v13-e50669-g004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/f533/11774325/368bc8e58f91/games-v13-e50669-g005.jpg

相似文献

1
The Usability and Effect of a Novel Intelligent Rehabilitation Exergame System on Quality of Life in Frail Older Adults: Prospective Cohort Study.一种新型智能康复运动游戏系统对体弱老年人生活质量的可用性和效果:前瞻性队列研究
JMIR Serious Games. 2025 Jan 21;13:e50669. doi: 10.2196/50669.
2
A novel smart somatosensory wearable assistive device for older adults' home rehabilitation during the COVID-19 pandemic.一种新型智能体感可穿戴辅助设备,用于新冠疫情期间老年人的居家康复。
Front Public Health. 2023 Sep 18;11:1026662. doi: 10.3389/fpubh.2023.1026662. eCollection 2023.
3
Erratum.勘误
Mult Scler. 2016 Oct;22(12):NP9-NP11. doi: 10.1177/1352458515585718. Epub 2015 Jun 3.
4
A Newly Developed Exergame-Based Telerehabilitation System for Older Adults: Usability and Technology Acceptance Study.一种新开发的基于运动游戏的老年人远程康复系统:可用性和技术接受度研究。
JMIR Hum Factors. 2023 Dec 7;10:e48845. doi: 10.2196/48845.
5
Assessing the Clinical Effectiveness of an Exergame-Based Exercise Training Program Using Ring Fit Adventure to Prevent and Postpone Frailty and Sarcopenia Among Older Adults in Rural Long-Term Care Facilities: Randomized Controlled Trial.使用《健身环大冒险》评估基于健身游戏的运动训练方案对农村长期护理机构中老年人预防和延缓虚弱和肌少症的临床效果:随机对照试验
J Med Internet Res. 2024 Jul 18;26:e59468. doi: 10.2196/59468.
6
Exergame (ExerG)-Based Physical-Cognitive Training for Rehabilitation in Adults With Motor and Balance Impairments: Usability Study.基于运动游戏(ExerG)的运动与平衡障碍成人康复身心训练:可用性研究
JMIR Serious Games. 2025 Feb 14;13:e66515. doi: 10.2196/66515.
7
Home-Based, Low-Intensity, Gamification-Based, Interactive Physical-Cognitive Training for Older Adults Using the ADDIE Model: Design, Development, and Evaluation of User Experience.基于ADDIE模型的针对老年人的居家、低强度、基于游戏化的交互式身体认知训练:用户体验的设计、开发与评估
JMIR Serious Games. 2024 Oct 29;12:e59141. doi: 10.2196/59141.
8
Gaming-Based Tele-Exercise Program to Improve Physical Function in Frail Older Adults: Feasibility Randomized Controlled Trial.基于游戏的远程锻炼计划改善虚弱老年人的身体功能:可行性随机对照试验。
J Med Internet Res. 2024 Nov 27;26:e56810. doi: 10.2196/56810.
9
Effectiveness and usability of the system for assessment and intervention of frailty for community-dwelling pre-frail older adults: A pilot study.社区居家虚弱前期老年人衰弱评估与干预系统的有效性和可用性:一项试点研究。
Front Med (Lausanne). 2022 Nov 17;9:955785. doi: 10.3389/fmed.2022.955785. eCollection 2022.
10
A usability study of a multicomponent video game-based training for older adults.一项针对老年人的基于多组件视频游戏的训练的可用性研究。
Eur Rev Aging Phys Act. 2020 Jan 11;17:3. doi: 10.1186/s11556-019-0233-2. eCollection 2020.

引用本文的文献

1
Home-Based Virtual Reality Training for Enhanced Balance, Strength, and Mobility Among Older Adults With Frailty: Systematic Review and Meta-Analysis.基于家庭的虚拟现实训练对衰弱老年人平衡、力量和活动能力的增强作用:系统评价与荟萃分析
JMIR Serious Games. 2025 Jul 18;13:e67146. doi: 10.2196/67146.

本文引用的文献

1
The Application of Fully Immersive Virtual Reality on Reminiscence Interventions for Older Adults: Scoping Review.全沉浸式虚拟现实在老年人回忆干预中的应用:范围综述
JMIR Serious Games. 2023 Oct 6;11:e45539. doi: 10.2196/45539.
2
A novel smart somatosensory wearable assistive device for older adults' home rehabilitation during the COVID-19 pandemic.一种新型智能体感可穿戴辅助设备,用于新冠疫情期间老年人的居家康复。
Front Public Health. 2023 Sep 18;11:1026662. doi: 10.3389/fpubh.2023.1026662. eCollection 2023.
3
Effect of virtual running with exercise on functionality in pre-frail and frail elderly people: randomized clinical trial.
虚拟跑步锻炼对衰弱前期和衰弱老年人身体机能的影响:随机临床试验。
Aging Clin Exp Res. 2023 Jul;35(7):1459-1467. doi: 10.1007/s40520-023-02414-x. Epub 2023 May 15.
4
A multicenter study to compare the effectiveness of the inpatient post acute care program versus traditional rehabilitation for stroke survivors.一项多中心研究比较了住院后急性护理方案与传统康复治疗对脑卒中幸存者的效果。
Sci Rep. 2022 Jul 27;12(1):12811. doi: 10.1038/s41598-022-16984-9.
5
Interactive Somatosensory Games in Rehabilitation Training for Older Adults With Mild Cognitive Impairment: Usability Study.轻度认知障碍老年人康复训练中的交互式体感游戏:可用性研究
JMIR Serious Games. 2022 Jul 14;10(3):e38465. doi: 10.2196/38465.
6
Reversible Design of Dynamic Assemblies at Small Scales.小尺度下动态组件的可逆设计。
Adv Intell Syst. 2021 Apr;3(4). doi: 10.1002/aisy.202000193. Epub 2020 Nov 26.
7
Building the Digital Mental Health Ecosystem: Opportunities and Challenges for Mobile Health Innovators.构建数字心理健康生态系统:移动健康创新者的机遇与挑战。
J Med Internet Res. 2021 Oct 13;23(10):e27507. doi: 10.2196/27507.
8
Accuracy and Diversity of Wearable Device-Based Gait Speed Measurement Among Older Men: Observational Study.基于可穿戴设备的老年男性步态速度测量的准确性和多样性:观察性研究。
J Med Internet Res. 2021 Oct 11;23(10):e29884. doi: 10.2196/29884.
9
The effect of individual reminiscence therapy on adaptation difficulties of the elderly: a randomized clinical trial.个体怀旧疗法对老年人适应困难的影响:一项随机临床试验。
Psychogeriatrics. 2021 Nov;21(6):869-880. doi: 10.1111/psyg.12761. Epub 2021 Sep 16.
10
Information and Communication Technology Use for Life Satisfaction among the Elderly: A Motivation Perspective.信息和通信技术对老年人生活满意度的影响:动机视角。
Am J Health Behav. 2021 Jul 26;45(4):701-710. doi: 10.5993/AJHB.45.4.9.