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儿童和青少年自我控制信念与游戏障碍之间的相互关系:纵向调查研究

Reciprocal Relationship Between Self-Control Belief and Gaming Disorder in Children and Adolescents: Longitudinal Survey Study.

作者信息

Zhu Shimin, Qi Di

机构信息

Department of Applied Social Sciences, The Hong Kong Polytechnic University, Rm GH348, 11 Yuk Choi Road, Hung Hom, Kowloon, Hong Kong, China (Hong Kong), 852 27665787.

Mental Health Research Centre, The Hong Kong Polytechnic University, Hong Kong, China (Hong Kong).

出版信息

JMIR Serious Games. 2025 Jan 15;13:e59441. doi: 10.2196/59441.

Abstract

BACKGROUND

Children and adolescents are often at the crossroads of leisure gaming and excessive gaming. It is essential to identify the modifiable psychosocial factors influencing gaming disorder development. The lay theories of self-control (ie, the beliefs about whether self-control can be improved, also called self-control mindsets) may interplay with self-control and gaming disorder and serve as a promising influential factor for gaming disorder.

OBJECTIVE

This study aims to answer the research questions "Does believing one's self-control is unchangeable predict more severe gaming disorder symptoms later?" and "Does the severity of gaming disorder symptoms prospectively predict self-control mindsets?" with a 1-year, 2-wave, school-based longitudinal survey.

METHODS

A total of 3264 students (338 in grades 4-5 and 2926 in grades 7-10) from 15 schools in Hong Kong participated in the classroom surveys. We used cross-lagged panel models to examine the direction of the longitudinal association between self-control mindsets and gaming disorder.

RESULTS

A bidirectional relationship was found between self-control mindsets and gaming disorder symptom severity (the cross-lagged path from mindsets to gaming disorder: regression coefficients [b] with 95% CI [0.070, 0.020-0.12o, P=.006]; and from gaming disorder to mindsets: b with 95% CI [0.11, 0.060-0.160, P<.001]). Subgroup analyses of boy and girl participants revealed that more growth mindsets regarding self-control predicted less severe gaming disorder symptoms in girls (b=0.12, 95% CI 0.053-0.190, P=.001) but not in boys (b=0.025, 95% CI -0.050 to 0.100, P=.51), while more severe gaming disorder symptoms predicted a more fixed mindset of self-control in both boys (b=0.15, 95% CI 0.069-0.230, P<.001) and girls (b=0.098, 95% CI 0.031-0.170, P=.004) after 1 year.

CONCLUSIONS

Our findings demonstrated the negative impact of gaming disorder on one's self-control malleability beliefs and implied that promoting a growth mindset regarding self-control might be a promising strategy for gaming disorder prevention and early intervention, especially for girls.

摘要

背景

儿童和青少年常常处于休闲游戏与过度游戏的交叉点。识别影响游戏障碍发展的可改变的心理社会因素至关重要。关于自我控制的外行理论(即关于自我控制是否可以改善的信念,也称为自我控制心态)可能与自我控制和游戏障碍相互作用,并可能成为游戏障碍的一个有前景的影响因素。

目的

本研究旨在通过一项为期1年、两波的基于学校的纵向调查,回答研究问题“相信自己的自我控制是不可改变的是否会预测以后更严重的游戏障碍症状?”以及“游戏障碍症状的严重程度是否会前瞻性地预测自我控制心态?”

方法

来自香港1

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/dff6/11769689/be62df000576/games-v13-e59441-g001.jpg

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