Matsumoto Kazuki, Okada Takeshi
Dokkyo University, Japan.
The University of Tokyo, Japan.
Iperception. 2025 Jan 31;16(1):20416695251314182. doi: 10.1177/20416695251314182. eCollection 2025 Jan-Feb.
This study focuses on the process of viewers' engagement with artwork in virtual spaces. Specifically, we propose a methodology that combines two approaches: (a) measuring movements within virtual spaces, and (b) using non-immersive virtual reality. We attempt to demonstrate the effectiveness of this methodology through experimentation. In the experiment, we recorded the exploration of sculptures in virtual spaces of 317 participants using a newly developed system (Virtual Exhibition Space for Tracking and Analyzing system). Results from multiple statistical analyses, including hierarchical Bayesian analysis, indicated differences in view-angles and distances traveled while viewing the artworks under different experimental conditions (where different instructions were given prior to viewing). These findings support the theoretical expectation that the "mode" of viewing artworks is influenced by instructions given before viewing, which is further corroborated by the observed differences in the pattern of psychological measurements between conditions. Based on previous research and these experimental results, we discuss the effectiveness and generalizability of our methodology in capturing variations in the art-viewing process as a tool for studying art-viewing behavior not only in virtual but also in real environments.
本研究聚焦于观众在虚拟空间中与艺术品互动的过程。具体而言,我们提出了一种结合两种方法的方法论:(a)测量虚拟空间内的动作,以及(b)使用非沉浸式虚拟现实。我们试图通过实验来证明这种方法论的有效性。在实验中,我们使用新开发的系统(用于跟踪和分析的虚拟展览空间系统)记录了317名参与者在虚拟空间中对雕塑的探索。包括分层贝叶斯分析在内的多项统计分析结果表明,在不同实验条件下(观看前给出不同指示)观看艺术品时,视角和移动距离存在差异。这些发现支持了理论预期,即观看艺术品的“模式”受观看前给出的指示影响,不同条件下心理测量模式的差异进一步证实了这一点。基于先前的研究和这些实验结果,我们讨论了我们的方法论在捕捉艺术观看过程中的变化方面的有效性和可推广性,该方法论可作为一种工具,不仅用于研究虚拟环境中的艺术观看行为,也用于研究真实环境中的艺术观看行为。