Belyea Christopher M, Rummel Gregory, Lanham Nathan, Krul Kevin P
Department of Orthopaedic Surgery and Rehabilitation, Womack Army Medical Center, 2817 Rock Merritt Avenue, Fort Liberty, NC, 28310, USA.
Department of Surgery, Uniformed Services University of the Health Sciences, 4301 Jones Bridge Rd, Bethesda, MD, 20814, USA.
Curr Rev Musculoskelet Med. 2025 May;18(5):201-206. doi: 10.1007/s12178-025-09956-9. Epub 2025 Feb 13.
Since the introduction of videogames and augmented reality technology, injuries associated with e sports have garnered increased attention from researchers and healthcare professionals. This review articles examines the spectrum of injuries associated with videogames and augmented reality and describes the nuances of the diagnoses associated with gaming injuries.
Videogames changed architecture from a sedentary style of playing to a more interactive console with the introduction of technologies such as the Wii or Pokémon Go. This new style of gaming increased the range of musculoskeletal injuries to include lower energy injuries and more severe high energy trauma because of the introduction of mobility causing distraction and a neglect for safety. The previous sedentary nature of gaming lends itself to prolonged periods of static posture contributing to long-term effects and potential health implications in the future. This review article presents current literature on the specific injury types and increasing need for awareness of videogame-related injuries to further highlight preventative measures needed to mitigate injury risk and promote healthy gaming habits and ergonomic awareness.
自电子游戏和增强现实技术问世以来,与电子竞技相关的损伤受到了研究人员和医疗保健专业人员越来越多的关注。这篇综述文章探讨了与电子游戏和增强现实相关的损伤范围,并描述了与游戏损伤相关诊断的细微差别。
随着Wii或《宝可梦GO》等技术的引入,电子游戏的架构从久坐不动的玩法转变为更具互动性的游戏机。这种新的游戏风格增加了肌肉骨骼损伤的范围,包括低能量损伤和更严重的高能量创伤,这是由于引入了导致注意力分散的移动性以及对安全的忽视。以前游戏久坐不动的性质导致长时间保持静态姿势,从而产生长期影响以及未来潜在的健康问题。这篇综述文章介绍了关于特定损伤类型的当前文献,以及对与电子游戏相关损伤的认识需求不断增加的情况,以进一步强调减轻损伤风险所需的预防措施,并促进健康的游戏习惯和人体工程学意识。