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互动视频游戏技术在支持老年人独立生活中的应用:一项叙事性综述。

Interactive Videogame Technologies to Support Independence in the Elderly: A Narrative Review.

机构信息

1 Institute of Sport Gerontology, German Sport University Cologne , Cologne, Germany .

2 Neuroscience Research , Randwick, New South Wales, Australia .

出版信息

Games Health J. 2012 Apr;1(2):139-52. doi: 10.1089/g4h.2011.0008.

Abstract

In recent years the use of videogame technology has increased within the domain of health, in particular to facilitate rehabilitation following a stroke or fall. This review presents an overview of how videogame technologies can be used to address health issues contributing to reduced independence in older adults. Four themes were identified: (1) hardware, (2) software, (3) health issues addressed using videogames, and (4) clinicians' perspectives. Several recommendations have been proposed to build upon the use and integration of videogame technology into rehabilitation and training for older adults. In particular, the use of videogames for health requires an appropriate game classification system for development of games that are appropriate for the physical, cognitive, and social requirements of older adults or those living with a disability.

摘要

近年来,电子游戏技术在健康领域的应用日益增多,特别是在中风或摔倒后进行康复治疗方面。本综述介绍了如何使用电子游戏技术来解决导致老年人独立性降低的健康问题。确定了四个主题:(1)硬件,(2)软件,(3)使用电子游戏解决的健康问题,以及(4)临床医生的观点。提出了一些建议,以进一步将电子游戏技术应用于老年人的康复和培训中。特别是,为了满足老年人或残疾人士的身体、认知和社会需求,需要使用电子游戏进行健康治疗,这就需要建立一个合适的游戏分类系统,以便开发合适的游戏。

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