Francis Karlee, Francis Julie, Latimer Margot, Gould Hayley, Blackmore Shante, MacLeod Emily
Eskasoni Health Centre, Eskasoni, Nova Scotia, Canada.
Dalhousie University, Halifax, Nova Scotia, Canada.
JMIR Hum Factors. 2025 Mar 3;12:e48370. doi: 10.2196/48370.
First Nations children and youths may have unique ways to convey their health needs that have not been recognized by health providers. This may contribute to the disparity between high rates of mental health and physical pain and low rates of treatment for the conditions they experience. Evidence suggests that a colonial history has resulted in poor experiences with the health care system, lack of trust with health providers, and miscommunication between clinicians and patients. Contemporary ways, using both Indigenous and Western knowledge, are needed to bridge the gap in communicating pain.
The aim of this qualitative study was to test the usability and clinical feasibility of the Kids Hurt App with First Nations youths and clinicians working with youths.
Using a Two-Eyed Seeing approach, the Kids Hurt App was developed using concepts from validated mood and pain assessment apps combined with community-based research that gathered First Nations youths and clinicians perspectives on quality, intensity, and location of pain and hurt. The Kids Hurt App contains 16 screens accessible on any web-based device.
In total, 3 rounds of low-fidelity testing (n=19), 2 rounds of high-fidelity testing (n=20), and 2 rounds of clinical feasibility testing (n=10) were conducted with First Nations youths (10-19 years) to determine the relevance, validity, and usability of the Kids Hurt App. High-fidelity testing was also conducted with 15 clinicians after completing the high-fidelity youth sessions. Youths had constructive suggestions that were used to improve the app in subsequent rounds of version testing. There was one main discrepancy between youths and clinicians related to preference for how best to visually convey pain. The youth's preference was maintained in the app.
All youths in all rounds of testing indicated that they would use the Kids Hurt App if it was available to them in a health care setting, with most clinicians noting that the app would be useful in practice.
原住民儿童和青少年可能有独特的方式来表达他们的健康需求,但这些方式尚未得到医疗服务提供者的认可。这可能导致心理健康和身体疼痛发生率高与他们所经历疾病的低治疗率之间的差距。有证据表明,殖民历史导致了在医疗保健系统中的不良经历、对医疗服务提供者缺乏信任以及临床医生与患者之间的沟通不畅。需要采用结合了本土和西方知识的当代方法来弥合疼痛沟通方面的差距。
这项定性研究的目的是测试“儿童疼痛应用程序”对原住民青少年以及与青少年合作的临床医生的可用性和临床可行性。
采用“双眼看”方法,该“儿童疼痛应用程序”是利用经过验证的情绪和疼痛评估应用程序中的概念,并结合基于社区的研究开发而成,该研究收集了原住民青少年和临床医生对疼痛的质量、强度和位置的看法。“儿童疼痛应用程序”包含16个屏幕,可在任何基于网络的设备上访问。
总共对10至19岁的原住民青少年进行了3轮低保真度测试(n = 19)、2轮高保真度测试(n = 20)和2轮临床可行性测试(n = 10),以确定“儿童疼痛应用程序”的相关性、有效性和可用性。在完成高保真度青少年测试环节后,还对15名临床医生进行了高保真度测试。青少年提出了建设性的建议,这些建议在后续版本测试中被用于改进应用程序。青少年和临床医生之间在如何以最佳方式直观传达疼痛方面存在一个主要差异。应用程序中保留了青少年的偏好。
所有参与各轮测试的青少年都表示,如果在医疗保健环境中可以使用,他们会使用“儿童疼痛应用程序”,大多数临床医生指出该应用程序在实践中会很有用。