Wilson Oshin, Borris Frank, Thorpe Bridget, Newby Aliya, El Hakour Younes, Douglas Brian, Butler J'niya, Melendez Roni Romero, Azikiwe Chibudom, Arnold Nicole, Thompson Lara
Annu Int Conf IEEE Eng Med Biol Soc. 2024 Jul;2024:1-4. doi: 10.1109/EMBC53108.2024.10782002.
The purpose of our study was to investigate virtual reality (VR)-based and traditional balance training methods' effects on balance confidence and balance ability. Falls and imbalance are a major concern for the rapidly growing population of older adults. Thus, there is a need to seek out alternatives to traditional balance programs, particularly ones that can be translated to one's home environment. Within our study, two groups of participants (60 to 80 years old) were trained and assessed: the experimental (VR) group and the control group, 4 participants/group. Training involved balance exercises spanning 6 weeks, two training sessions/week either with or without the VR headset. Pre- and post-training assessments were conducted to gauge changes in balance ability and confidence (Balance Error Scoring System (BESS) and the Activities Specific Balance Confidence (ABC) Scale, respectively). Changes in balance confidence pre- versus post-training were not observed. However, results revealed that there were improvements (decreases in BESS errors) in balance ability in both VR and C groups.
我们研究的目的是调查基于虚拟现实(VR)的平衡训练方法和传统平衡训练方法对平衡信心和平衡能力的影响。跌倒和失衡是快速增长的老年人群体主要关注的问题。因此,有必要寻找传统平衡训练项目的替代方案,特别是那些可以应用于家庭环境的方案。在我们的研究中,对两组参与者(60至80岁)进行了训练和评估:实验组(VR组)和对照组,每组4名参与者。训练包括为期6周的平衡练习,每周进行两次训练,训练时使用或不使用VR头戴设备。在训练前后进行评估,以衡量平衡能力和信心的变化(分别采用平衡误差评分系统(BESS)和特定活动平衡信心(ABC)量表)。未观察到训练前后平衡信心的变化。然而,结果显示,VR组和对照组的平衡能力均有改善(BESS误差减少)。