Suppr超能文献

一节电子游戏和传统游戏对自闭症谱系障碍儿童抑制控制的影响:随机对照交叉试验

Effects of a Session of Exergames and Traditional Games on Inhibitory Control in Children With Autism Spectrum Disorder: Randomized Controlled Crossover Trial.

作者信息

Miranda Juliana Macedo, Browne Rodrigo Alberto Vieira, da Silva Weslley Quirino Alves, Rodrigues Dos Santos João Paulo, Campbell Carmen Silvia Grubert, Ramos Isabela Almeida

机构信息

Graduate Program in Physical Education, Catholic University of Brasilia, QS 07 Lote 01 EPCT Águas Claras, Brasilia, 71966700, Brazil, 55 61991101717.

出版信息

JMIR Serious Games. 2025 Mar 5;13:e65562. doi: 10.2196/65562.

Abstract

BACKGROUND

Autism spectrum disorder (ASD) is characterized by deficits in executive functions, such as inhibitory control, which affect behavior and social adaptation. Although physical activity-based interventions, such as exergames, have shown potential to improve these functions, their comparative effects with active traditional games remain underexplored, particularly regarding inhibitory control in children with ASD.

OBJECTIVE

We aim to analyze the effects of a session of exergames and active traditional games on inhibitory control in children with ASD.

METHODS

This randomized controlled crossover trial included 9 male children with ASD (mean age 8.6, SD 1.4 y). Participants completed three 20-minute experimental sessions in random order, with a minimum interval of 48 hours: (1) active traditional games, (2) exergames using Just Dance 2022, and (3) a control session with manual painting activities. Inhibitory control was assessed 5 minutes postsession using a modified flanker task in the E-Prime (version 3.0; Psychological Software Tools Inc) program, recording reaction time (RT) and accuracy in congruent and incongruent phases. Repeated measures ANOVA was used to compare RT and accuracy between experimental and control conditions. Data are presented as means and 95% CIs.

RESULTS

There was a statistically significant effect of condition on RT in the incongruent phase (P=.02). RT in the exergame session (849 ms, 95% CI 642 to 1057) was lower compared to the traditional games (938 ms, 95% CI 684 to 1191; P=.02) and control (969 ms, 95% CI 742, 1196 to P=.01) sessions. No significant differences were observed in RT during the congruent phase or in accuracy across either phase.

CONCLUSIONS

A 20-minute session of exergame improved inhibitory control performance in children with ASD compared to active traditional games and painting activities.

摘要

背景

自闭症谱系障碍(ASD)的特征在于执行功能存在缺陷,如抑制控制,这会影响行为和社会适应能力。尽管基于身体活动的干预措施,如体感游戏,已显示出改善这些功能的潜力,但其与传统主动游戏的比较效果仍未得到充分研究,特别是在ASD儿童的抑制控制方面。

目的

我们旨在分析一节体感游戏和传统主动游戏对ASD儿童抑制控制的影响。

方法

这项随机对照交叉试验纳入了9名患有ASD的男性儿童(平均年龄8.6岁,标准差1.4岁)。参与者以随机顺序完成三个20分钟的实验环节,间隔至少48小时:(1)传统主动游戏,(2)使用《舞力全开2022》的体感游戏,(3)手工绘画活动的对照环节。在每个环节结束后5分钟,使用E-Prime(版本3.0;心理软件工具公司)程序中的改良侧抑制任务评估抑制控制,记录反应时间(RT)以及在一致和不一致阶段的准确性。采用重复测量方差分析来比较实验条件和对照条件下的RT和准确性。数据以均值和95%置信区间表示。

结果

在不一致阶段,条件对RT有统计学显著影响(P = 0.02)。与传统游戏环节(938毫秒,95%置信区间684至1191;P = 0.02)和对照环节(969毫秒,95%置信区间742至1196;P = 0.01)相比,体感游戏环节的RT较低(849毫秒,95%置信区间642至1057)。在一致阶段的RT或两个阶段的准确性方面未观察到显著差异。

结论

与传统主动游戏和绘画活动相比,一节20分钟的体感游戏改善了ASD儿童的抑制控制表现。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5327/11900902/da9c33406ed3/games-v13-e65562-g001.jpg

文献AI研究员

20分钟写一篇综述,助力文献阅读效率提升50倍。

立即体验

用中文搜PubMed

大模型驱动的PubMed中文搜索引擎

马上搜索

文档翻译

学术文献翻译模型,支持多种主流文档格式。

立即体验