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基于沉浸式虚拟现实的动作观察训练结合局部肌肉振动对脑卒中后慢性残疾患者上肢的影响:一项单病例研究

Effects of immersive virtual reality-based action observation training integrated with focal muscle vibration on upper extremity in a patient with chronic disability following stroke: a single-subject study.

作者信息

Adamo Paola, De Leo Davide, Fava Tommaso, Binda Simone, Avanzini Pietro, Fabbri-Destro Maddalena, Gatti Roberto

机构信息

Physiotherapy Unit, IRCCS Humanitas Research Hospital, Rozzano, Milan, Italy.

Department of Biomedical Sciences, Humanitas University, Pieve Emanuele, Milan, Italy.

出版信息

Physiother Theory Pract. 2025 Jul;41(7):1536-1544. doi: 10.1080/09593985.2025.2468472. Epub 2025 Mar 11.

DOI:10.1080/09593985.2025.2468472
PMID:40066694
Abstract

BACKGROUND

The association of different sensory inputs enhances brain plasticity in patients after stroke, but no studies have associated Action Observation Training (AOT) delivered in immersive virtual reality (VR) with Focal Vibration (FV) to elicit a kinesthetic illusion coherent with the observed task to improve motor function.

OBJECTIVE

The study aimed to evaluate the feasibility of AOT delivered in immersive VR integrated with FV of upper limb muscles on manual dexterity in patients with chronic stroke.

METHODS

A single-subject study was conducted (A-B design). A chronic stroke patient with right spastic hemiparesis underwent a 12-session VR-AOT training consisting of observation and imitation of upper limb transitive tasks. In addition, FV was applied on wrist and finger extensor muscles during observation. Upper limb dexterity was assessed through the Box and Blocks test and kinematic indexes during Nine-Hole Peg Test (NHPT) using an optoelectronic system. The patient underwent three evaluation sessions before treatment (A-phase), three during treatment (B-phase), and a follow-up assessment after 3 months. Change was considered meaningful when two consecutive data points in the treatment period exceeded the baseline two standard deviation range.

RESULTS

An improvement in the NHPT score exceeding the minimal detectable change of 32.8 s was found for the paretic upper limb during the B-phase. No differences were found in the Box and Block Test.

CONCLUSION

Benefits induced by integrating VR-based AOT with FV in the current study suggested the need to investigate the effects of this intervention in chronic stroke patients with spasticity.

摘要

背景

不同感觉输入之间的关联可增强中风患者的大脑可塑性,但尚无研究将沉浸式虚拟现实(VR)中的动作观察训练(AOT)与局部振动(FV)相结合,以引发与观察任务相一致的动觉错觉来改善运动功能。

目的

本研究旨在评估在沉浸式VR中进行的AOT结合上肢肌肉FV对慢性中风患者手部灵巧性的可行性。

方法

进行了一项单病例研究(A-B设计)。一名患有右侧痉挛性偏瘫的慢性中风患者接受了为期12节的VR-AOT训练,包括观察和模仿上肢传递性任务。此外,在观察期间对手腕和手指伸肌施加FV。使用光电系统通过箱块测试和九孔插板测试(NHPT)期间的运动学指标评估上肢灵巧性。患者在治疗前进行了三次评估(A期),治疗期间进行了三次(B期),并在3个月后进行了随访评估。当治疗期间两个连续数据点超过基线两个标准差范围时,变化被认为是有意义的。

结果

在B期,发现患侧上肢的NHPT评分有所改善,超过了最小可检测变化32.8秒。箱块测试未发现差异。

结论

本研究中基于VR的AOT与FV相结合所带来的益处表明,有必要研究这种干预对慢性痉挛性中风患者的影响。

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