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用于增强神经疾病患者身体和认知能力的基于游戏的康复系统。

Rehabilitative game-based system for enhancing physical and cognitive abilities of neurological disorders.

作者信息

Saleh Neven, Salaheldin Ahmed M, Badawi Maged, El-Bialy Ahmed

机构信息

Biomedical Engineering Department, Faculty of Engineering and Technology, Future University in Egypt, New Cairo, Egypt.

Biomedical Engineering and Systems Department, Faculty of Engineering, Cairo University, Giza, Egypt.

出版信息

Cogn Neurodyn. 2025 Dec;19(1):48. doi: 10.1007/s11571-025-10229-x. Epub 2025 Mar 10.

DOI:10.1007/s11571-025-10229-x
PMID:40070674
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC11893925/
Abstract

Neurological disorders affect the nervous system and can impair physical, cognitive, or emotional functions. They often result in challenges such as movement difficulties and the inability to perform daily activities. Common conditions include stroke, traumatic brain injury, and cerebral palsy. Physical therapy is a common approach to managing these disorders. Recently, virtual reality (VR), a technology that creates interactive, simulated environments, has been used in rehabilitation. This study presents a rehabilitative game-based system to improve patients' movements and cognitive abilities. Six games were designed using the Unity platform, namely, "Piano," "Connect," "Drag & Drop," "Little Intelligent," "Memory," and "Hack & Slash." The Oculus Quest 2 VR headset was used to simulate the virtual environment for gaming. A mobile application called "Recover Me" was created to facilitate communication between patients and physiotherapists. A score index was generated for each patient, indicating the performance. It enables monitoring and assessment of the patients, leading to customizing the treatment plan based on progress. The study proposed simulating monitoring and evaluation of the patients by training an artificial neural network model to predict scores for the developed games and consequently indicate the patient's actual status. A dataset of 50 patients with different injuries was used. Results indicate patient satisfaction with gaming and enjoyment. Moreover, a regression analysis was performed to detect the progress level of each patient, indicating that 60% of the tested patients had improved. A low-cost VR game-based system has proven effective in rehabilitating neurological disorders.

摘要

神经系统疾病会影响神经系统,并可能损害身体、认知或情感功能。它们常常导致诸如行动困难和无法进行日常活动等挑战。常见病症包括中风、创伤性脑损伤和脑瘫。物理治疗是管理这些疾病的常用方法。最近,虚拟现实(VR),一种创建交互式模拟环境的技术,已被用于康复治疗。本研究提出了一种基于康复游戏的系统,以改善患者的运动和认知能力。使用Unity平台设计了六款游戏,即“钢琴”、“连接”、“拖放”、“小机灵”、“记忆”和“砍杀”。使用Oculus Quest 2 VR头戴式设备来模拟游戏的虚拟环境。创建了一个名为“康复我”的移动应用程序,以促进患者与物理治疗师之间的沟通。为每个患者生成了一个分数指数,以表明其表现。它能够对患者进行监测和评估,从而根据进展情况定制治疗方案。该研究提出通过训练人工神经网络模型来预测所开发游戏的分数,从而模拟对患者的监测和评估,进而表明患者的实际状况。使用了一个由50名不同损伤患者组成的数据集。结果表明患者对游戏和体验感到满意。此外,进行了回归分析以检测每个患者的进展水平,结果表明60%的受试患者有了改善。一个低成本的基于VR游戏的系统已被证明在神经系统疾病康复方面是有效的。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/596f/11893925/cc4425d7dffc/11571_2025_10229_Fig9_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/596f/11893925/a1025e6c0944/11571_2025_10229_Fig1_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/596f/11893925/34d348777bad/11571_2025_10229_Fig2_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/596f/11893925/ef85040a2d04/11571_2025_10229_Fig3_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/596f/11893925/cc4425d7dffc/11571_2025_10229_Fig9_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/596f/11893925/a1025e6c0944/11571_2025_10229_Fig1_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/596f/11893925/34d348777bad/11571_2025_10229_Fig2_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/596f/11893925/ef85040a2d04/11571_2025_10229_Fig3_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/596f/11893925/cc4425d7dffc/11571_2025_10229_Fig9_HTML.jpg

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