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基于卡诺-熵权法的自闭症谱系障碍儿童干预APP界面设计研究

Research on the interface design of ASD children intervention APP based on Kano-entropy weight method.

作者信息

Zhang Bingchen, Qi Yunlin, Yang Yuling, Zhang Jiping

机构信息

Department of Industrial Design, School of Mechanical and Electrical Engineering, Jiangsu Normal University, Xuzhou, China.

Department of Automotive and Transportation, Yancheng Polytechnic College, Yancheng, China.

出版信息

Front Psychiatry. 2025 Feb 25;16:1508006. doi: 10.3389/fpsyt.2025.1508006. eCollection 2025.

Abstract

BACKGROUND

In recent years, there has been a notable increase in the prevalence of Autism Spectrum Disorder (ASD) among children in China. To enhance the efficacy of ASD intervention apps and streamline the design process for designers, this study proposes an interface design research method for ASD intervention apps based on the Kano-entropy weight method.

METHODS

First, the basic research process for ASD children is extracted by combining the characteristics of the Kano model and the entropy method. Additionally, representative app samples currently available on the market are collected and organized. Subsequently, the representative needs of ASD children are subjected to analysis and synthesis. Secondly, the data obtained from the questionnaires are organized, and the entropy method is employed to calculate the weight of the need indicators. Subsequently, the characteristics of the intervention apps and the magnitude of the weight values are employed in the analysis of different categories of needs. The case design practice is conducted with a focus on strengthening the effectiveness of the intervention apps from a human-computer interaction perspective, with a particular emphasis on relevant ASD children's intervention training. The study employs the Kano-entropy weight method to analyze the demand indicators for ASD intervention apps in terms of content, usability, and visual design through survey analysis.

RESULTS

This study compiled 26 pieces of user demand information, extracted 17 specific indicators, and classified them into three types: content-based, operable, and visual. The interface design of the intervention app focuses on improving emotional abilities. Further enrich the content of the ASD children's intervention app, improve its operation, enhance visual appeal, provide reference and basis for subsequent related designs, and improve the effectiveness of intervention training.

CONCLUSIONS

The objective is to enhance the efficacy of the apps from the perspective of human-computer interaction. This endeavor seeks to furnish pertinent theoretical references for the design of navigation interfaces for intervention apps and to provide effective assistance to educators and designers.

摘要

背景

近年来,中国儿童自闭症谱系障碍(ASD)的患病率显著上升。为提高ASD干预应用程序的效果,并简化设计师的设计流程,本研究提出了一种基于卡诺-熵权法的ASD干预应用程序界面设计研究方法。

方法

首先,结合卡诺模型和熵权法的特点,提取ASD儿童的基础研究过程。此外,收集并整理目前市场上具有代表性的应用程序样本。随后,对ASD儿童的代表性需求进行分析和综合。其次,对问卷所得数据进行整理,采用熵权法计算需求指标的权重。随后,利用干预应用程序的特点和权重值大小对不同类别的需求进行分析。案例设计实践以从人机交互角度加强干预应用程序的有效性为重点,特别强调相关的ASD儿童干预训练。本研究采用卡诺-熵权法,通过调查分析从内容、可用性和视觉设计方面分析ASD干预应用程序的需求指标。

结果

本研究整理出26条用户需求信息,提取出17个具体指标,并将其分为三类:基于内容的、可操作的和视觉的。干预应用程序的界面设计侧重于提高情感能力。进一步丰富ASD儿童干预应用程序的内容,改善其操作性,增强视觉吸引力,为后续相关设计提供参考和依据,提高干预训练的有效性。

结论

目的是从人机交互的角度提高应用程序的效果。这一努力旨在为干预应用程序的导航界面设计提供相关的理论参考,并为教育工作者和设计师提供有效的帮助。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/4170/11894442/ae8932c2ec17/fpsyt-16-1508006-g001.jpg

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