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虚拟现实作为精神病学中的一种新型治疗工具:针对家庭的虚拟现实干预能否拯救茧居族?

Virtual reality as a novel therapeutic tool in psychiatry: will virtual reality intervention for families rescue hikikomori?

作者信息

Kubo Taisei, Kato Takahiro A

机构信息

Department of Neuropsychiatry, Graduate School of Medical Sciences, Kyushu University.

Mood Disorder & Hikikomori Clinic, Kyushu University Hospital.

出版信息

Curr Opin Psychiatry. 2025 May 1;38(3):227-234. doi: 10.1097/YCO.0000000000000996. Epub 2025 Feb 27.

Abstract

PURPOSE OF REVIEW

Digital technology is beginning to revolutionize psychiatry. Virtual reality (VR) allows users to experience a virtual space through their three primary senses. In psychiatry, social skills training (SST), including role-play, has been introduced in occupational therapy to improve patients' social abilities. In face-to-face SST, the therapist's leadership skills and the patient's ability to deal with situations are necessary. VR could resolve such limitations. Herein, we introduce recent advances in VR for psychiatry.

RECENT FINDINGS

The introduction of VR has improved the social skills of patients with schizophrenia, social anxiety, and autism spectrum disorder. We have introduced VR not only for psychiatric patients themselves but also for their family members to improve their skills in intervening with the patients, especially hard-to-reach patients such as hikikomori (social withdrawal). A pilot trial was conducted involving several family cases living with people with hikikomori, and this approach showed promising effectiveness.

SUMMARY

VR has the potential to overcome the problems of conventional treatments by enabling experiential learning. In the future, VR is expected to support not only patients with mental disorders but also to improve the skills of therapists and caregivers, including family members. Empirical research through industry-academia collaboration is desirable for spreading VR-based interventions in psychiatry.

摘要

综述目的

数字技术正开始彻底改变精神病学。虚拟现实(VR)让用户通过三种主要感官体验虚拟空间。在精神病学领域,职业治疗中已引入包括角色扮演在内的社交技能训练(SST)来提高患者的社交能力。在面对面的SST中,治疗师的领导技能和患者应对情况的能力是必要的。VR可以解决此类限制。在此,我们介绍VR在精神病学方面的最新进展。

最新发现

VR的引入提高了精神分裂症、社交焦虑症和自闭症谱系障碍患者的社交技能。我们不仅将VR应用于精神病患者自身,还应用于他们的家庭成员,以提高他们干预患者的技能,尤其是对于像茧居族(社会退缩)这样难以接触到的患者。对几例与茧居族共同生活的家庭病例进行了一项试点试验,这种方法显示出有前景的效果。

总结

VR有潜力通过实现体验式学习来克服传统治疗的问题。未来,VR有望不仅支持精神障碍患者,还能提高治疗师和护理人员(包括家庭成员)的技能。通过产学研合作进行实证研究,对于在精神病学中推广基于VR的干预措施是可取的。

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