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动物性和威胁会影响成年人的位置记忆。

Animacy and threat influence location memory in adults.

作者信息

Lhoste Elodie, Bonin Patrick, Bard Patrick, Poulin-Charronnat Bénédicte, Vinter Annie

机构信息

LEAD - CNRS UMR5022, Université Bourgogne Europe, Pôle AAFE, 11 Esplanade Erasme, 21000, Dijon, France.

出版信息

Mem Cognit. 2025 Mar 17. doi: 10.3758/s13421-025-01704-1.

Abstract

A substantial body of research indicates that fitness-relevant entities (e.g., animate and threatening entities) are more readily recalled than nonfitness-relevant entities (e.g., inanimate and nonthreatening entities). However, little research has examined whether these effects persist when memory for their spatial location is tested even though this is an important issue for the ultimate explanation of these biases. To address this issue further, two experiments were conducted to examine whether animates (Experiment 1) and threats (Experiment 2) could benefit from a processing advantage in location memory. In both experiments, adults were asked to play Memory games (concentration games) on a digital tablet. The number of errors made in matching pairs of cards was recorded, as was the mean Euclidean distance between the location of the correct card and the location of the selected card in cases of error. We also investigated the extent to which the emotional dimensions of the stimuli (i.e., arousal, valence, and emotional intensity) could act as potential proximate mechanisms underlying the effects of animacy and threat on location memory. Consistent with the adaptive memory view (Nairne, 2016), our findings indicated that both animacy and threat enhanced location memory in adults. Furthermore, emotional intensity emerged as a valuable emotional variable for further investigation, as it consistently correlated with free-recall scores for both the animacy and threat effects.

摘要

大量研究表明,与适应性相关的实体(如具有生命且构成威胁的实体)比与适应性无关的实体(如无生命且无威胁的实体)更容易被回忆起来。然而,尽管这对于最终解释这些偏差至关重要,但很少有研究考察当测试对其空间位置的记忆时,这些效应是否仍然存在。为了进一步解决这个问题,我们进行了两项实验,以检验有生命的物体(实验1)和威胁因素(实验2)在位置记忆中是否能从加工优势中受益。在这两项实验中,成年人被要求在数字平板电脑上玩记忆游戏(配对游戏)。记录配对卡片时出现的错误数量,以及在出错情况下正确卡片位置与所选卡片位置之间的平均欧几里得距离。我们还研究了刺激的情感维度(即唤醒、效价和情感强度)在多大程度上可能是有生命物体和威胁因素对位置记忆产生影响的潜在近端机制。与适应性记忆观点(奈尔内,2016年)一致,我们的研究结果表明,有生命物体和威胁因素都增强了成年人的位置记忆。此外,情感强度作为一个有价值的情感变量值得进一步研究,因为它与有生命物体和威胁因素效应的自由回忆分数始终相关。

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